View Full Version : Natural:sea O/S development

10 October 2002, 06:33 AM
We announce the Natural:sea O/S, (Ocean system), development. It's based on various plug-ins, 3 shaders, a fast dynamic & engine simulator, skysorcerer plug-in, Ovol (Ocean Visual Object-based Language), and many others. We are also developing two shaders : Natural:snow & Natural:sand. You can see more on .
Stay tuned. Public beta testing will start soon.

10 October 2002, 04:58 PM
Looks like you guys are off to a pretty good start. I'll be keeping an eye out for this pretty plugin. :)

10 October 2002, 06:09 PM


10 October 2002, 11:52 PM
Please, please, please, change that red glowing text. It is extremely hard to read. I have to squint and my eyes and they still just gloss over it. The distorted words that are links are even harder to read.

10 October 2002, 02:26 PM
Beaker is right, that glowing text is awful. I advise you to change it ASAP. I think you've got a promising product. Do you have any plans for a Lightwave version (Mac&PC)?

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