View Full Version : How do bending off the UV seam edges

06 June 2005, 08:23 AM
Hi all,

I,m a newbies on XSI, I has a problems on mapping when i have had my model
with UV setup and trying to do my texture mapping. It's turn out with a result's
that showing a very clearly edging alongs each of the UV seam sides!
However i'd seen 1 of the tutorials shown that using an Alpha to blending its off inbetween!
Just wondering, r there any others best solution to keep those textures map smoothly inbetween each of it edge~wise!

*Ps:I have try to used body paint to paint my models' it still remain the same!
is there any steps that i was missing during my UV created in the texture editor?


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06 June 2005, 08:23 AM
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