I,m a newbies on XSI, I has a problems on mapping when i have had my model
with UV setup and trying to do my texture mapping. It's turn out with a result's
that showing a very clearly edging alongs each of the UV seam sides!
However i'd seen 1 of the tutorials shown that using an Alpha to blending its off inbetween!
Just wondering, r there any others best solution to keep those textures map smoothly inbetween each of it edge~wise!
*Ps:I have try to used body paint to paint my models' it still remain the same!
is there any steps that i was missing during my UV created in the texture editor?