View Full Version : Open Reality Motionbuilder: how to get triangulate Polygons

06 June 2005, 03:51 PM

I have some experience with the Maya API and so, I want write a plugin for motionbuilder.
For a some cases, I need!!! triangles to calculate collisions and so on, but I haven't found any
"getTriangles" Function like in the Maya API.

Does somebody know, how I got triangles without writing my own algorithm.

Thanks for help


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06 June 2005, 03:51 PM
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