Theres a link here to a basic skeleton I've made. Can someone tell me if my local rotation axis are okay on this skeleton?
I could be wrong here, but I want to get all the local axis to point in the same direction so x points along the joint. but then where do the y and the z have to point?
I THINK (and believe me, I wont be surprised if I'm heinously wrong!!) this model so far is okay but if anyone wants to stick a pair of arms on the skeleton with correct lra's on the joints and let me download it from somewhere then that would be cool. hell if you've just got a jpg for me to check out then thats just as good!!
help me out here ppl, I'm so sick of trying to understand lra's. for cg animation, you can kinda forget about it to a degree as the end result is just wysiwyg but I need to suss this out for ingame characters.
thanx in advance
lra query (http://www.anthonymcgrath.netfirms.com/localrotationquery.zip)