View Full Version : rigging a human skeleton?

05 May 2005, 02:11 PM
Hi All,

I'm trying to rig my human skeleton character using cs and physique and it seems to be more difficult than I expected, because the envelope adjustment must fit exactly the mesh otherwise i get a lot of mistakes in the joints when i try to move it.
So i'm asking if there is another way to do that or should i continue this way?

Thanks for help.

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05 May 2005, 02:11 PM
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