Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Help: ghost problem (MotionBlend)

05-27-2005, 05:29 AM

I was learning to use the Motion Blend feature of Moca6. But I can't get the ghost to work properly. Here's what I did. (I attached a jpg for you):
1. Start from a new scene, I drag Kicks.fbx (or any fbx) from Motion templates and choose Open-all takes.
2. Then I activate the MotionBlend tabs under navigator
3. I select the the whole skeleton from Kicks.fbx from the hips down (hierarchy). I also tried to select using schematic view.
4. I alt-drag the selected character to the MotionBlend window.
5. Here's the problem: The ghost messes up. Seems like it is being pulled to the center. (see the JPG) The green was skeleton, the blue one is the ghost.

So what did I do wrong? (I'm using version 6.01)


05-28-2005, 03:30 PM
Take a look here, I was solved, maybe you have the same problem:


05-29-2005, 02:53 AM
Thank you hrydek,

Is there anyway to remove the DOF (degrees of freedom) on skeletons
already in fbx? Such as those files in motions folder on templates?


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05-29-2005, 02:53 AM
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