View Full Version : how can i use the material in Z brush as a texture in maya

05 May 2005, 04:04 PM
anyone please...

05 May 2005, 05:31 PM
... I think only textures can be exportet. Materials are rendering algorithm that can not be transfered easely...

05 May 2005, 04:11 PM
You can do two things.

Bake them into your texture with david ikeda's zscript MaterialBaker v1. Do a search for it on ZB Central.


bake it into your texture through your uvs.
go to your lowest resolution level
generate a displacement map
Select the material that you want to bake into your texture
in the alpha palette, select the displacement map
alpha: Crop and Fill
Note: this will create a 2.5D canvas with your selecte material.
Texture: Grab Doc - to grab the canvas as a texture.

Now you have a texture from your material. Note, this requires you to have your uvs laid out in the standard production way. No AUV or GUV.


CGTalk Moderation
05 May 2005, 04:11 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.