View Full Version : how can i use the material in Z brush as a texture in maya
05 May 2005, 04:04 PM
05 May 2005, 05:31 PM
... I think only textures can be exportet. Materials are rendering algorithm that can not be transfered easely...
You can do two things.
Bake them into your texture with david ikeda's zscript MaterialBaker v1. Do a search for it on ZB Central.
bake it into your texture through your uvs.
go to your lowest resolution level
generate a displacement map
Select the material that you want to bake into your texture
in the alpha palette, select the displacement map
alpha: Crop and Fill
Note: this will create a 2.5D canvas with your selecte material.
Texture: Grab Doc - to grab the canvas as a texture.
Now you have a texture from your material. Note, this requires you to have your uvs laid out in the standard production way. No AUV or GUV.
05 May 2005, 04:11 PM
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