View Full Version : FXWars! CarCrash!: LightFreeze (HYBRID)
05 May 2005, 07:49 PM
determined to get a final entry this time
got some nice ideas in my head, just need to get them onto screen :banghead:
still off to a good start with this free model from turbosquid made by 3D Barrel (http://www.3dbarrel.com/)
now I just need to do it justice
05 May 2005, 07:44 PM
Well after a whole bunch of tests to learn dynamics in Lightwave this is the best so far (http://www.triton.eclipse.co.uk/clips/Crash/crash1.avi)
bit of a mix between slow motion and normal motion and lots of polys going haywire, still you gotta start somewhere :shrug:
05 May 2005, 09:43 PM
been building some of the set and testing out some lighting, think I need to underseal the car a bit
scene test (http://www.triton.eclipse.co.uk/clips/Crash/StreetTest_v008E.avi)
the background is just the hdri map but because it looks kind of cool it got me thinking of modeling something similar
05 May 2005, 01:10 AM
Nice work. I like the way you have set up the angles for the front wheels. The motion looks believable although the body could use some sway and roll as it corners.
05 May 2005, 08:26 AM
Totally agree but I wanted to get the basic motion looking OK before I added in more factors, still toying with the idea of using soft body dynamics on the car motion as currently its keyframed, just have to see what time and ability will allow.
05 May 2005, 08:54 AM
Which S/ware are you using?
I am avoiding soft body and cloth sims becuase of Lightwave. The results look good but I can't stop a simulation once I start it and the cars turn into a pile of fabric before the shot is over.
I gather you have rigged the front wheels or are you using some form of expressions?
05 May 2005, 11:13 AM
I am using Lightwave
the wheels are parented to an axle which is parented to the car and the axle is targeted to a null at the front
I know what you mean about the dynamics that dont stop but if you save the transformed object at the point where the damage is just right you can then use this for the remainder or possibly start a new sim from that point
vehicle motion I haven`t tried yet but I think it might work ok with softFX, need to try some tests when I get more time
06 June 2005, 12:04 PM
Have you tried combining rigid body and cloth dynamics yet?
I'm having big problems with retaining motion and parenting data:eek: once I have used a sim to create one part of the effect.
06 June 2005, 09:56 PM
I havent gotten as complicated as that yet, been trying to get a believeable suspension and this is the best I`ve come up with
suspension test (http://www.triton.eclipse.co.uk/clips/Crash/Suspension.avi)
lots of work still to do :cry:
06 June 2005, 11:04 AM
Looks pretty good for a start although the weight and motion doesn't look quite right yet.
Lightwave is pretty quirky with rigid body stuff and doesn't seem to give the best results straight from the sim. You might want to save the motion path of the car and then apply it to the model without the dynamic modifier.
That way you can tweek the results by hand.
Looking forward to more.
06 June 2005, 11:03 PM
OK got my final entry in and seeing as Roberto isn`t looking yet I guess I made the deadline.
this is not a photoreal entry, more like a cartoon, still hope you enjoy
Crash final entry 2MB divX (http://www.triton.eclipse.co.uk/clips/Crash/Crash_LightFreeze.avi)
07 July 2005, 01:38 PM
First I would like to thank Samuel Kvaalen for coding this voting page and hosting it.
Go >>HERE<< (http://kvaalen.com/cgtalk/fxwars/enter.php) and post your infromation if you want your animation to be part of the voting on Monday night.
07 July 2005, 01:38 PM
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