View Full Version : XSI Hint?

05 May 2005, 08:47 AM
I'm just waiting on my copy of XSI Foundation to be delivered. I'm going to be using it at college. Any of you guys got any hint, tips places to go for all the usual tutes, books etc. I start college in September, so I want to get up to speed before then.

05 May 2005, 02:48 PM
- I've got a few things at my site. :)
- Also check out and

05 May 2005, 11:45 PM
Go to the Softimage website and download the pdf for their hotkeys. HOTKEYS RULE!!


05 May 2005, 06:25 AM
- I've got a few things at my site. ( :)

Hey Ed, few things?? Hehe!! Is it not Everything.

jimzepellin it's the best place.:thumbsup:

05 May 2005, 12:37 PM
There is a free pdf version of XSI Illuminated-Character available from, it's well worth a look.


Edit: other than that, as suggested get yerself over to, XSIBase etc and start reading. The tutorials on the Softimage webby are pretty good, I imagine they'll come on a cd with your Foundation anyway.

I don't know what your main area of interest is but I'd suggest getting familiar with the poly tools then the rendertree as that can seem quite intimidating initially.

05 May 2005, 01:48 PM
Thanks guys, I just got my copy of XSI foundation yesterday. So I'm going to get stuck in and see if I can get the basics sorted out. I've been using Cinema4D so I'm trying to work out how the stuff I know in C4D translates across to XSI. I keep on thinking method X in XSI is much better in C4D, then I'm thinking why the hell does'nt C4D do that. This could be quite frsutating for a while.

05 May 2005, 02:51 PM
Hi Jim,

I've been trying to put together a page for New XSI users - a compact collection of resources mixed in with a little advice. Here's the link:

While I do hope to promote my own tutorials on the page, I do want it to be considered a legitimate starting point for new users, so I've included links to all the video tutorials and other learning material I'm aware of.

There is another section which includes a listing of web pages of, well, "XSI personalities" we'll say - people that have contributed to the community either through the forums/mailing list or shaders or commonly used scripts. There is certainly room for more individuals and I'm interested in growing it based on the feedback from people's feedback.

Heh, and at this point - don't stray too far off this page. Most of my web page is taking shape, but there are still a few incomplete areas, and CSS makes formatting changes too easy. ;P

Anyways, hope that helps.

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05 May 2005, 02:51 PM
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