View Full Version : Small envirnoment : Park :)
05 May 2005, 05:48 AM
I decided to create some more realistic than "nightmare'ish" place, but its also more to portfolio, to show my attantion to details. Soon I'll start job hunting on envirnoment artist position so it will be important ... I think.
Anyway I'm planning to create bench (also old and dirty) some refuse dump, lamp and some plants (grass, maybe also a tree I don't know yet.)
The fountain have 1250 tris, textures : 512x512, 256x256 (water). Texture made in 4h, and old model from last year was only optimized and mapped.
and the wire
And like tradition tald ... C&C are very welcome :)
PS :I wanted to create more things on alpha, like some grass around, and some plants falling from the fountain but my pc will crush, so unfortuantelly I must leave this idea.
05 May 2005, 07:00 PM
Looks good, dude. Should fit well in Soul Reaver me think :)
Only complaint is that You should use more polys here (take a look at Unreal 3 engine videos ;)), and change this water... But that just me. Anyway I like it.
05 May 2005, 07:35 PM
Looks killer for a low poly fountain.
Agree that you should reduce the ripples in the pond, that looks like the wind is blowing hard.
keep it up.... maybe a bench or two??
***quite a bit different from the nightmarish cellar, but it looks just as nice.:thumbsup: :twisted:
05 May 2005, 11:08 PM
quite interesting :) water: as empeck said :)
05 May 2005, 01:23 AM
Hey, I like the look of it...it looks nasty and cruddy looking, something you would find in Gabriel Knight. Interesting too, you can also make a bump map for it if you ever make a mod. One crit I would have is the water... instead of using a texture map, you can use shaders in max to make the water and have it self animate. The lilies are a nice touch to an otherwise creepy model.
05 May 2005, 02:14 AM
man, that looks great.
i like it!
05 May 2005, 02:17 AM
Sweet model, especially for low poly. The texture job is awesome. If you are looking to build on it, I would add something tot he top of the fountain, like remains of a statue. Might help make it look more nightmare-ish.
05 May 2005, 04:50 AM
Hi again ...
Few hours of hard working, changed water and ... like always trouble with lights. Please give me some advices about it. Probably traditionaly to dark .
Anyway ... here wo go.
eMPeck - hi dude, Soul reaver definatelly not, if I create this how I wnat probably will be ... more silenthillish than last :twisted: . Water changed and about more polys ... I like how it looks now, but I also have a bit problem with adding more polies, after 2years making of rts ...
utchamp - nice to see You here again :D
Hatred - thx man, and water .. as I said :)
HaloAnimator - hi, I don't use any concept, idea is in the head (my head ) and I just need some props for my portfolio (BTW, Inever play Gabriel Knight,... unfortunately). Bump,spec are on almost all objects or they are on the way. Thx for the water tip.
dpizzle - thx man
DeadBoy - thx for the statue idea, but I have other idea for creating this scene more ... hmmm ... mysterious? That will be good word for that.
Ok, few renders , Enjoy :
05 May 2005, 05:32 AM
That is nice water so far....perhaps you can set the light so we can see the nice looking spec on the water and lily pads. And do not forget to add a fractal to the water in the bump channel (keep the amplitude minimum).
great job.... :) :thumbsup:
EDIT: Add a bump and specular setting
05 May 2005, 05:58 AM
HaloAnimator - nice idea with light source near the fountain and thanks for the bump advice. I'll try them.
and here are this forgotten wires :
05 May 2005, 07:13 AM
Yeah, after creepy cellar You have creepy environment :buttrock: Looks awesome. Forgotten alley in Silent Hill park ;) Water looks much better, as HaloAnimator said You should add some highlights and bumps. Great job, keep updatin'.
05 May 2005, 08:10 AM
Wow Por@szek another great project in the wip, keep churning'm out dude.. :thumbsup: no crits for now.
05 May 2005, 03:57 AM
Here is another , small update. I mostly concentrate on lights and water (thanks Hanzo for the patience and support, stay on dude :thumbsup: ). I hope tomorrow will be update with more props, and I want to change the wood on the benchs. It looks terrible especially after add some bump maps.
eMPeck - hehe thankls dude, I hope the final version of this will be more ... mystic then creepy. I hope You will like the final version but its along jurney for this moment.
Hanzo - no words .. just thanks for all, and note all this beers :D .
Here we go :
Traditionally .. C&C very welcome.
the textures are a bit grainy but that might just be style. The ones that look a bit too grainy are the lamps,bench, and trash bin.
Another thing you can do is put an alpha for the water so it has a nice very small gradient that makes it a smoother merge with the sides and the water. Also the texture for the round lip of the fountain could have a different texture that instead of being the same stone texture it can be a more decorative texture that follows the roundness of the fountain.
edit// ALso noticed that the fountain water looks like it has waves going one direction... Since it is round the waves should crash and make more of round effect at the end even with wind. blowing from one direction.
05 May 2005, 01:24 AM
Por@szek the water looks great now :D, before the fountain looked almost empty. this is coming along great! but for just a suggestion why don't you make alpha grass?
PS: I'll keep an eye out..
05 May 2005, 09:30 PM
looks alot better!:thumbsup:
just one question..... why is everything exactly the same?
05 May 2005, 07:08 PM
In the beginning I must sorry for so small update. But I promise that soon will be more, and more detailed scene. For now only more detailed texture and corrected a bit light.
Desp#2/Rog - I must agreee about grainy. I'll fix all, at the moment only trash bin and bench.
And about the water in fountain. Thanks for the tip, but at the moment I'll leave it. I must concentrate on the other details becouse on the water I could spend a lot time. Thanks for the opinion:thumbsup: .
hanzo - thanks buddy, your support for me is just amaizing :buttrock: . Thanks for that man. And grass on alpha .. its a part of details so soon I'll work on this. Thanks for suggestion:D
utchamp - now it shouldn't be the same :). It was a bit fault of textures, and a bit too orange light. But now I think its a lot better. Thanks for the support dude :D .
And the update :
05 May 2005, 07:09 PM
and too more (to many IMG in the post .. hmmm) :
And I'm still fighting with lights ... grrr
05 May 2005, 07:48 PM
That looks much better!
I love the paper that is hanging off the bench... nice touch.
05 May 2005, 08:09 PM
Hey, that looks so awesome :). The water shader makes the fountain look sweet, are you using Caustics in the rendering? I really love the soft feeling in such a twisted place...I can't wait until your next project :)
and that water should be added to your person library :) :thumbsup:
06 June 2005, 02:33 AM
Unfortunatelly at the moment will not be any update becouse getting a job took me time a bit. At the moment I get job in Progressive Technologies in Limassol at Cyprus. I take this oportunity and thanks all of You who crit me and thanks all Cgtalk for great advices. Without You this won't be avalaible.
Soon I'll make something more and make some update.
utchamp - thank man for the support. I think I'll add more "tastes" like the newspaper in here.
HaloAnimator - Thanks man, I don't use any caustic in here, it's just a bump, spec and color woth a bit of spec gloom used in the all scene. About the next project .... I don't finish this one yet :thumbsup:
Once again thanks all of You for the supporting me.
06 June 2005, 08:44 PM
Nice job on scoring the job, man! hope it works out for ya!
What do you mean, "still fighting with lights?"... the only light problem that i can see right now is that water reflects light. The water in the fountain looks like the sun is shining straight down on it, but there are no reflections onto the fountain. Maybe when you get around to posting again you can look at either making the water a little darker or making "reflection marks."
- for the little "tastes", maybe an addition of garbage to the trash cans, pepsi cups, cotton candy bags, penut boxes (they used to use boxes for peanuts didn't they?), and maybe some really old pennies or quarters in the fountain.
really hope your job goes good, you are a great 3d artist!
06 June 2005, 10:31 PM
You could probably save a few tri on the lamps, the base is something like 10 sides, make the pole, the thinner part, only 6 or 7 sides. Its a much thinner object and you can get away with fewer sides there.
It may be a pain to do, but if you have 10 or 20 lamps in the scene you can save a few hundred tri.
looks good! I'd like to see you expand on it.
08 August 2005, 03:41 PM
hi, jealous of the job man,
only one crit, i think the objects need to be darker than the pavement or vice-a-versa (uh) just with your cool grainy texture i think you need the contrasrt to be able to see them better, might solve probs with ligh source too.
08 August 2005, 12:59 PM
wow, I don't believe that its still undead.
Thanks Shepeiro thanks for advices man, but unfortunatelly at the moment I concentrate on a new project and I'm sick of lack of time.
But thanks for that.
Here is my old project I want to umwarp and make some textures. Some advices??
Thanks for advices folks.
08 August 2005, 01:06 PM
on something rediculusly detailed like this i would be twempted to create the texture tile first. befor unwrapping.
sounds odd but if you get some tiles of wood, metal and tiles first then unwrap everything top fit its less of a brain sqweeese than unwrapping everything first. but perhaps detach all the details that need particular imagery, like door handles, machinery and unwrap these for a detail sheet then do all the rest with seperate texs after.
hope that makes sense.
08 August 2005, 01:05 AM
Your park looks absolutely beautiful. Great textures and feeling. Good job!!
08 August 2005, 01:05 AM
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