Did some car clips long time ago, but I think I can recycle my beloved Chrysler Voyager for this competition.
actually I modelled the Chrysler model only to blow it up in some animations. Because of that the model itself has not much detail.
Itīs a low-poly model which I smoothed with one iteration.
The Polycount is about 9000 the texture is a 512x512 tga.
Modelling time about 30 minutes, unwrapping 5 minutes and creating the texture about 20min.
As reference images, I used some shots I exported from a QTVR, which I found on the chrysler homepage.
I would have used some blueprints, but what can I say, on the whole web there is no blueprint of a newer chrysler voyager.
This is a 256px copy of the 512x512 TGA I used as texture.
Right Click and Save (about 600kb DivX) (http://www.zolli.de/upload/chrysler_voyager_shootout/chrysler_voyager_1b_scanline.avi) Scanline Test
Right Click and Save (about 600kb DivX) (http://www.zolli.de/upload/chrysler_voyager_shootout/chrysler_voyager_shootout_01a.avi) Turn sound ON !