View Full Version : Blender Goes Open Source This Weekend!

10 October 2002, 01:45 AM
Hey there! I am sure that not too many people here will care to much, but I have been a dedicated Blender user for the past couple of years, so I thought that I would let you all know.

Blender is going open source this weekend! So there are only good things ahead for this great little program.

If you want more info, go to one of these 2 sites:


Thanks for taking the time to look!


10 October 2002, 02:44 AM
I've been waiting a long time for this!!! :)

With everything thats been done the last couple of months, and the AWESOME support of the community raising that much money in such a short time.

I know the programing portion of the community desperatly wants to get started on continuation of Blender'z development, and that development being mostly based on user input from the rest of us. This will greatly enhance the programs capabilities, and contrary to what alot of people think, Blender is a VERY capeable program already, very diverce, and you cannot beat the price!!! :)

I think what Ton has done for the Blender community, and to anyone else who wants to "get into" 3D animation and game creation, is a most very generous act!!!

Here'z to a long life for Blender!!!


10 October 2002, 08:10 AM
Great news, competition is healthy and Blender has got potential.

10 October 2002, 08:55 AM
YAY !! :eek:

I know many other users with other tools might don't care...

even if Blender lacks in some areas, it is very fast to use
as soon as you get the hang of it...and then I mean really
fast user interface...though there is some issues that need
to be implemented in the near future...and this will be the
turning point for Blender's future....and going open source
will attract even more person who wants to help and add
features they think will take to long time to implement in
other toolsets... ;)

myself I have been using Blender 1˝ year now, and I love it
for it simplicity when knowing how to use it when you actually
have learned it...and who other 3D tool exsists for sooo many
platforms ??? not many....heh :rolleyes:

I am kind of newbie to Linux, but will install Mandrake 9 this
weekend...and I know that Blender is a hell of alot faster under
Linux...especially when it comes to rendering...I've tried it before!

Hehe...think when Blender will have built in support for Raytrace,
it will rock ! even now we have Radiosity, right used it can do
marvelous things...but still you cant animate it, but surely it will
be better if Raytracing will be implented, and doing cartoon stuff
in Blender is one of its stronger points...very fast program
when in production and toony stuff dont need so much as
photorealism...hehe, but wait, it will come , it will :thumbsup:

and the best thing about is all free !! :buttrock:

no need for buying license :applause:

Happy Open Blender !! :beer:

10 October 2002, 01:43 PM
W00T! Finally!
:beer: :bounce: :applause: :airguitar

10 October 2002, 01:07 AM
:beer: :love: :love: :cool: :applause:

10 October 2002, 05:43 PM is open!!!


10 October 2002, 05:53 PM
Wonderful news. It will benefit every single 3D artist sooner or later.

10 October 2002, 01:41 AM
I wonder if Blender can use POV-Ray as the Renderer.

10 October 2002, 02:26 AM
Yeah that's what I'm taking about! Hum, now what 3d software features will be assimilated in the new Blender in some awesome Borg-like manner! I just can't wait to hear of new modeling and animation features like "Furbs- the fasted 3d modeling tool known to man or "Octo-Linear-Timeline-Dynamic-Animation" that adds keyframes and poses AI driven characters. Or whatever the coders dream up.

Blender Coders we’re your crash test cgi dummies! Please, just don't program an auto reflective sphere on water feature.

Blender- code named borg3d......."your 3d software powers will added to our own......"


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