View Full Version : what is maximum amount of faces for animating char
10 October 2002, 07:55 PM
I want to know what is going to be acceptable for animating a character. When the smoothed the char is currently 50000 faces.
for animating I can bring him down to 12516. Is this fine?
10 October 2002, 11:02 PM
You can do what you want
As long as your machine can hangle it :)
10 October 2002, 12:48 AM
Yeah, usually it's a good idea to keep it low enough that you can preview your work real-time. If you have a model that is really high-res and won't allow you to preview real-time, you can always use temporary attached objects (boxes) so you can focus on the movement and timing. In my software and hardware config., usually above 2500 is too much.
10 October 2002, 01:52 AM
Thanks goosh and muckywetnoodle. I guess I'll set up a rig and see how things work and then change the model accordingly.
10 October 2002, 10:27 AM
When animating, I always have the mesh hidden and work with the bones, so I don't quite care about how big the mesh is, I just play the bones animation in real time and it's fine for me.
I think 50,000 polygons for a smoothed character in a render it's ok, since it doesn't have anything to do with animation. My computer couldn't hadle your 12516 polygons at 25fps, I don't know about yours... :hmm:
10 October 2002, 09:40 PM
Also, If you go with the boxes as mucky suggested, you should modify them to get them to fit the proportions of the actual model. This way, you won't have a bunch of unexpected interpenetrations when you show the hirez model. It'll also help you with your posing.
01 January 2006, 07:00 PM
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