LC #42 Pipers Alley

View Full Version : what is maximum amount of faces for animating char

10-08-2002, 07:55 PM
I want to know what is going to be acceptable for animating a character. When the smoothed the char is currently 50000 faces.
for animating I can bring him down to 12516. Is this fine?

10-08-2002, 11:02 PM
You can do what you want

As long as your machine can hangle it :)


10-09-2002, 12:48 AM
Yeah, usually it's a good idea to keep it low enough that you can preview your work real-time. If you have a model that is really high-res and won't allow you to preview real-time, you can always use temporary attached objects (boxes) so you can focus on the movement and timing. In my software and hardware config., usually above 2500 is too much.

10-09-2002, 01:52 AM
Thanks goosh and muckywetnoodle. I guess I'll set up a rig and see how things work and then change the model accordingly.

10-15-2002, 10:27 AM
When animating, I always have the mesh hidden and work with the bones, so I don't quite care about how big the mesh is, I just play the bones animation in real time and it's fine for me.

I think 50,000 polygons for a smoothed character in a render it's ok, since it doesn't have anything to do with animation. My computer couldn't hadle your 12516 polygons at 25fps, I don't know about yours... :hmm:


10-16-2002, 09:40 PM
Also, If you go with the boxes as mucky suggested, you should modify them to get them to fit the proportions of the actual model. This way, you won't have a bunch of unexpected interpenetrations when you show the hirez model. It'll also help you with your posing.

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