View Full Version : Need help with weird UV stretching!
10-08-2002, 12:43 PM
I want to texture a tongue i´ve made and the UV map for it looks like this (Atlas):
But when I export it in using modeler it comes out like this in photoshop:
1) What´s that weird stretching? Should I ignore it?
2) Also anoter question that came to mind, If I paint ouside off the guidelines, will it in some way affect the texture map?
Thanks in advance!
10-08-2002, 01:35 PM
1.U can ignore it.
10-08-2002, 03:04 PM
Ok, I see. Thanks once again for your help Eugeny! :thumbsup:
10-08-2002, 03:49 PM
Just unweld point before exporting:eek:
10-08-2002, 09:17 PM
Ok, will try that, thanks!
10-08-2002, 10:31 PM
Try texturing it without UVs. Just plain normal textures.
01-13-2006, 06:00 PM
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