I've imported a camera from maya in after FX 6.0, (baked) , and placed a 3d solid in the last frame of the animation that will be replaced for footage later, but im not sure about the camera attributes. I had to adjust the zoom value in the afterFX imported camera to fake it becouse the attributes (focal length, etc) were working different. everything is working , but "simulated" .
why? should'nt work exactly as the maya camera?
What I would like to know is if there any thing I should do to make it as exactly as possible , and not hand made
thank you !!