View Full Version : how much audio, graphics, and code can be stored in a 64kb file ?

10 October 2002, 08:56 AM

when i saw this my jaw just dropped and i quietly said omfg (not the letters :P)

sorry if a repost...

10 October 2002, 09:28 AM
I wonder if these guys were responsible 4 producing the ol' amiga demo's which were awesome at the time, considering they only used the boot sector 2 do there stuff... I think that was less than 2k but no-way near the amount of 3d data going on...

10 October 2002, 10:56 AM
Have a look at .poem to a horse, done by the same group (farb-rausch). The Product will look smal compare to .poem to a horse

10 October 2002, 11:35 AM
Some scene links

10 October 2002, 08:29 AM
gawd that brings back old memories.... the assembly, halcyon, future crew, c.o.m.a, and who knows what else...

those 64k demos sure were nice to download on my 28.8k back then. hah

10 October 2002, 05:51 AM
yep, I remember the bbs days when cool demos were put out, it's incredible how they cram all that info into 64k.

That Adrian Guy
10 October 2002, 02:25 AM
Hey Say-G, I"m sure you'll like these as well...

I just recently got in the the demo scene as well, it's so beautiful.

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