View Full Version : 3D web engines?

04 April 2005, 07:52 PM
I'm exploring the state of the art of 3D engines on the web. What is in use these days? VRML? Anything?

How about a 3D game engine that is part of an initial application download?


04 April 2005, 01:46 PM
your best bet is going to be Director in my opinion.

04 April 2005, 04:08 PM
sadly there is still no "Flash shockwave" of 3d content. There are all kinds of 3d plugins out there and none of them lead. The 2 most functional, or feature rich are cult3d and the one Right Hemisphere uses. Some of these install spyware or are just as bad as one so I uninstalled them and will probably avoid them for now on. That said the one best option is to go with director since most people have shockwave plugin installed and it will play the 3d as well as the other content.

04 April 2005, 04:27 PM
Dunno what the last guy meant, but Director can do Flash content just fine.

Another vote for Director, the language is pretty easy to learn too.

04 April 2005, 09:01 PM
Quest3d ( ( ) And Virtools to name a few have web plug-ins.

04 April 2005, 01:59 AM
I actually have more experience with Lingo and Director, than with Flash. I used Director back before it added all the 3-D properties, so I'll have to revisit it.

The project I'm working on may also rely on 2-D and 2 1/2-D tricks to provide a 3-D web navigational look.

Thanks CG bros...

04 April 2005, 10:48 AM
erm, java maybe, i have a friend who just finished up a 3d engine, i'll post the link as soon as he says it's okay!


04 April 2005, 03:52 PM
There it is....

Fully programmed in Java without openGL or any other API!

Credits : Folkert Huizinga

04 April 2005, 05:20 PM
There it is.... (

Fully programmed in Java without openGL or any other API!

Credits : Folkert Huizinga

I tried running this and my browser (Firefox) just hangs...
I want it to see it work, but...? I'm on a Mac OX 10.2.9, but Java is supposed to be universal, right? Any hints? Thanks.

04 April 2005, 05:31 PM
erm yeah, try installing the JSEE SDK and the JVM.... then it'll work

btw i tried it on WINXP and FF but it works here, it's probably the fact that you hare on a mac btw chage the %7E to a tilde is you click the link, IE transforms this character to asscii

04 April 2005, 07:46 PM
so it needs the jsee sdk and wont work on a mac... not really in the spirit of the web

04 April 2005, 08:10 PM
ho, how, ..... cold wind there .... it's not a "spirit of the web" indeed but it's made by a single guy with passion for mathematics, that's all dude and it does work here just fine .....

05 May 2005, 08:07 PM

The java applet runs fine on Apple's Safari browser on a Mac. Seems that browser is more tightly integrated with java than Firefox is at the moment.


05 May 2005, 09:40 AM
vrml is crap there will be no new versions..use java and the 3d api

05 May 2005, 05:16 PM
Blender has a 3d web plugin version. It is not current nor is it officially maintained, although someone did an update that seemed to run ok in the firefox browser (8 of the ten demo games seemed to work without issue).

I know there are a few developers who are updating the plugin but not sure what the status is. You might consider emailing the bf-committers list.

Also there is a shockwave 3d exporter that is in progress for Blender, not available yet (the demos look nice though :) ), I think it will probably be released by siggraph.

Also Blender has one of the most feature rich VRML exporters available.


05 May 2005, 10:37 PM
this is a public beta program that's a frontend for java:

the new version incorporates opengl as well as its own p3d format. someone's written a java obj loader library and there's lots of interesting examples in the forums. when you've written something, you can just export it out as a java web applet.


05 May 2005, 05:16 AM
Also Blender has one of the most feature rich VRML exporters available.

If anyone is considering the VRML file format, they should look at X3D or better yet DAE

And Director would be your best choice. Java has a few deployment kinks that are still being ironed out. Also, consider that some of Yahoogames 3d games are made with Director; they prolly did a bunch of research to figure out its the best option.

06 June 2005, 12:42 AM
Hi, I tried to write my own 3D engine with shaded polygons in flash.

Here you can see the result:

Press the left mouse button over the logo and turn arround. :eek:

I think Flash is too slow for much more polygons.
The calculation is fast but the drawing in flash is terrible. :cry:

Have fun, geis

06 June 2005, 02:11 PM
If you can afford it ($99 for educationalver), WireFusion ( pretty good. The demos are nice, albeit a little slow;

06 June 2005, 12:15 AM
I work for a web company and we use director for all of our 3d web games. It has a lot of down sides though like terrible lighting, very glitche parenting exports (especially from maya), limited poly count, plus many more. The main reason we use it is simply that most people have the shockwave plugin already. There are some nice things to it and hopefully since adobe bought macromedia they will update it with new features. If you are going to use it I would suggest 3dsmax as your 3d package if you are comfotable with it as director supports many reactor havok features and also max displays almost the exact represnetation of how it will look in director (maya can look wildly different)

Hope that helps

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