XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Max Elephant model needed

04-15-2005, 07:17 PM
hi ppl

i am looking for a free elephant model which can be imported in 3ds max7 or is available in max for format.

thanx a gig


04-15-2005, 07:22 PM
try 3d cafe, they just might have one

04-16-2005, 03:06 PM
They dont have one in max or suppoted format, any help.


04-22-2005, 11:25 PM
heheh it's kind of ironic that a someone named "Mayav" will be asking for something in max format.

Just search google or alltheweb, or elephant models (free ones) I've done it numorous times with thinks such as trees and cars.

Good luck.

04-23-2005, 12:12 PM
hi Arkon

MayaV in HINDI means the illusioner it has nothing to do with software maya, and i tried searching on google for elephant model but bad luck neways thanx for that one.



04-25-2005, 10:50 AM
Try TurboSquid

For samples:




05-08-2005, 03:08 AM
$395.00?? are you high?

Request: "I need an elephant model"


a> try google (it boggles the mind someone was numb enough to take the type to type this - I'm posting a request on the web, HUH, ya think *maybe* I woulda try'd that one already??. Next time give your fingers a break at the same time as you're mind is taking one please - staggering those doesn't work out very well)

b> Let me make some silly comment about your alias. No solution yet, but hey I've identified another one of the martians - thanks.

c> Here's an actual link to an elephant model.. which *only* costs Three Hundred Ninety Five Bucks. Well hell it's progress I guess.... sort of... don't have four big bills to blow on someone else's mesh myself, but maybe someone out there does.

05-16-2005, 03:00 PM
Hey, the best thing you should do it just model it yourself. I know biiig problem, but thats the only way you can get better at modeling is if you model everything in your scene rather than taking someone lses stuff and getting it in your habits to do that.

So what you want to do it get some photos of elephants at different angles and start somewhere and build up from there. Personally I choose modeling from the "nose" of an object and building it poly by poly. Anywho hope this helps.

05-17-2005, 12:09 AM
hi this one is a lot cheaper :)

This one is even free (might need some mesh smoothing):

05-17-2005, 02:55 AM
Why is this request posted in a tutorial thread?...

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05-17-2005, 02:55 AM
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