View Full Version : load skinning

04 April 2005, 11:43 AM

a really little thing. Im trying to load weights from a file via script and theres somehting weird going on. It opens up the load envelopes dialog (i guess theres no way of suppressing this?) i match names and click ok. The weights are not quiet right tho, its not that theyre totally wrong but not as they were either.

The strange thing is that the weights are ok if i do EXACTLY the same thing by hand. (its definetely the same .env file)

Did anybody else notice this?

thanks all,

04 April 2005, 10:52 PM
mpf it works now. at first i had one function where i add bones and load the envelopes. now i made 2 seperate ones where i get an own pointer on a skinop for each and its fine.

oh well, it works.

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04 April 2005, 10:52 PM
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