If I merge a model into another scene file, and it appears with bits rotated all ove the place, completely whacko. And, even worse, when I load the original file that I tried to merge, its become screwed in the same way.
I tried setting up the merged file so all the transforms are frozen etc. I tried grouping the model I'm planning to merge. I made the file as clean/simple as I could. Didnt help.
To explain, Im merging a head into a scene file which has the body, so I can join them up. I merge the head, and its components go off in weird directions.?:surprised
Coming from max, I assume the merging system works differently in XSI. Can anyone explain this to me.