View Full Version : UV shell border edge selection (or query)

04 April 2005, 08:18 AM
Hi. I can't find anywhere if there's a way to select (or query) UV shell border edges (or query if an edge is on the border of a uv shell).

I know I could use Select Shell Border and convert to edges using the polyListComponentConversion command with the -internal flag set to true, but this gives me the wrong result if part of a UV shell consists of a polygon strip because then the edges between the borders will be selected as well.

Any ideas?

CGTalk Moderation
04 April 2005, 08:18 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.