View Full Version : Hand Drawn: Perspective Grid

03 March 2005, 04:45 PM

I don't know exactly were to post this so if its in the wrong place could a moderater please move it, thanks :)

Ok latly I've talked to a few people and decided to improve my artwork and get it to be more realistic, I have no art background at all but have a few freinds that are currently art students. They suggested that I lean perspectives since its the basis of things. They also mentioned useing a perspective grid to help me out but I dont have any knowledge of how to make them.

I have looked around and have seen examples of diffrent grids and will continue to look into it but was wondering If someone here could point me into the right direction maybe explain a little more about the grid, how it works and possible how to make one.

thanks in advance, I will check back on this post ~

kevin .r (peppy)

03 March 2005, 06:58 PM
This site might help some. It helped me understand specific different perspectives and what they really look like on paper.

03 March 2005, 10:08 PM

Im starting go get the concept and how it works it like what i used to do on grid paper or smilar, if i recal they used to sell paper for schematics that use the same principles.

basically i calculate a certain distance between points around the page say 1cm (point B), then chose a main point were the lines start from (point A) and from there I would connect lines from start point A to point B. and use lince to just cross the paper.


of course this was made fast and in paint so its nothing much its just to grasp the conept.

04 April 2005, 01:12 AM
The one you've drawn would be difficult to use as a guide as you have no horizon line.

04 April 2005, 08:09 PM
could you do a small edit on the one i made or show an example step by step, just the concept of how to make on by hand.

example start lines etc... if you have time of course... if my scanner worked i would show the hand drawn version


If you Edit please make the new lines RED

04 April 2005, 08:15 PM
you can also lookup "one/two/three point perspective" on google, I think you get a little more hits while it's basically the same.

04 April 2005, 06:24 AM
Hey peppy, there are several ways that you can handle perspective grids.

The simplest is with one point perspective. For this, all you need is a series of lines radiating from one vanishing point. All deep space lines will point towards this vanishing point, while all other lines will be perpendicular or parallel to your horizon.

The second type is two point perspective. For this, you add another grid on the same horizon line.
This diagram also shows how placing an object further below your horizon line will make your angle look more airial.

The last and most complicated is three point perspective. Use the same two horizon line vanishing points, plus a third vanishing point above or below the horizon.

If you'd like a very technical and precise way to handle the creation of perspective lines, Kristen Perry wrote a great tutorial on the Haedler rule. Go to and click tutorials.

04 April 2005, 08:53 AM
I noticed your thumb on the first pic you posted, and I have a very general tip for you: Draw bigger. Honestly. That will improve your character drawing for sure!

As for perspective grids, I only use them when i paint environments (interior/exterior) and mechanical things (spaceships/robots). When I paint characters, I use my knowledge of human proportoins and skeletal structure. You should look into that if you plan to work with characters.

Good luck!

the sparky
04 April 2005, 09:03 AM
part of the problem with your grid is that the horizontal lines are spaced closer together as the lines going away from the vanishing point are getting more spread out. The horizontal lines will be closer together as you get closer to the horizon, and further apart as you get further away. You'd be amazed at how much better it will look if you adjust that. Also, if you're doing one point, the vanishing point will be in the middle, but two point will have vanishing points to either side of the middle.

04 April 2005, 03:00 PM
Thats so much, sorry i didnt reply to the post sooner but i formated and forgot to backup my links so it left my mind for a moment.

Ive continued trying and have goten a gernetal idea of it all. I improved on my first grid and had drew a bigger gride that i can actually work on :)

04 April 2005, 04:54 AM
sorry for the double post, I know I could have edited the last one...

anways here it is...


05 May 2005, 04:30 AM
I think you are progressing nicely. I'm still learning perspective, but there's something addicting about just sitting and doing practice runs. Andrew Loomis wrote a book called "Drawing for All It's worth", which has been long out of print, but you can probably scare up a copy on eBay or Amazon. It's how I'm learning to put the human figure into perspective better. He puts it into terms I can understand, plus gives you "exercises". The pages can be a little cluttered, but all in all it's a nice way to learn. The other one I have is by Stan Smith and it's called "Anatomy Perspective Composition for the Artist". Best of luck.. keep at it. You're ahead of the game if you understand that perspective is critical.

Adri Sakamoto

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