View Full Version : Master and Servant 2D Entry: Dulshad Abbas
03 March 2005, 09:18 PM
Dulshad Abbas has entered the Master and Servant 2D.
Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=7012)
Latest Update: Final Image: Master's Will
done and over with it...phewwhttp://cgtalk.com/images/smilies/thumbsup.gif
This is my final image. Wow what alot of work was done on this, what effort and all of this is thanks to:
Arc80+: Man you helped me so much. I have really no idea what to say or how to repay you. If only i had as many suggestions for your image as you did to mine. Thanks alot bro!http://cgtalk.com/images/smilies/buttrock.gif
Black Did This: Man you are like are freakin amazing with your ideas and suggestions and compliments and concerns towards my piece. Thank you so much bro.http://cgtalk.com/images/smilies/arteest.gif
DanileR: Thanks for the support man.http://cgtalk.com/images/smilies/buttrock.gif
Chaotic1: I don't have to say anything really here, i can just tell it to you in person! hehehehe. http://cgtalk.com/images/smilies/aarggggghhhh.gif
Slav: Thanks for the support bro.http://cgtalk.com/images/smilies/smile.gif
Oz Haver: Thanks for dropping by and checkin out my thread man.http://cgtalk.com/images/smilies/drool.gif
Snowkiwi: Thanks laot for dropping by man.http://cgtalk.com/images/smilies/arteest.gif
Thank you all so much, this is just amazing how many minds can do to create something that will hopefully please all of you who helped.http://cgtalk.com/images/smilies/cry.gif
03 March 2005, 09:25 PM
Welcome and good luck!
04 April 2005, 02:08 AM
Master is the person from the tree and servant is the ninja
04 April 2005, 04:18 AM
I'm thinking about blending the master with the tree by making his lower body made out of wood. what do you think?
04 April 2005, 06:45 PM
Yeh could be good. What software are you going to use? Texture maps might be a good choice for the tree / man effect.
04 April 2005, 01:11 AM
I thaught of making the tatto the master, other than the man coming out of tree.
I'm not sure, but, hey, what you think?
04 April 2005, 01:14 AM
I thaught of making the tatto the master, other than the man coming out of tree.
I'm not sure, but, hey, what you think?
04 April 2005, 09:06 AM
Good start so far. The style is reminding me of a friend of mine from France. You probably heard of him, JF Bruckner. Anyway, keep it up and goodluck.
04 April 2005, 12:13 AM
worked on the pants, almost finished through the whole character.
Still got the background and the tree.
comments and suggestions on the tree needed desperately.
I'm using Photoshop CS, for anyon's curiosity.
04 April 2005, 02:17 AM
I need help through my picture, please!
04 April 2005, 02:56 AM
beautiful anatomy work, very anime...keep it goin...
04 April 2005, 07:11 PM
Working on the tree.
sorry that i can't update this alot, well, because i work only the weekends with this.
I need help with texturizing the tree bark. I have no idea how to work with it.
04 April 2005, 12:18 AM
I worked on the tree a bit to see what I can do with it. I'm thinking that I need some serious help with the texturizing. feel free to speak and so on and....
04 April 2005, 01:15 AM
Made most of the Backgroundand the tree he is crouching on.
04 April 2005, 01:34 AM
This is the same image but, it's just in greyscale. Waddya Think?
04 April 2005, 01:39 AM
This is becoming aggrevating that people are not responding. I need help on my work. I have replied to dozens of other people and i think that they should be curtiouse enough to at least say something. I thank all who have seen and read this, and I am sorry if I am being a little aggressive in this response.:shrug:
04 April 2005, 02:25 AM
This is run through the filter gallery (cutout). Crits welcome.
04 April 2005, 03:08 AM
What's up dude,
Your concern is very understandable. Usually people post here everyday if they really need help and advice. So just try your best on that.
anyway, I would go back to your #14 piece and start your work on that again. about texturing a tree in general, First of you should change the colour of it. It's a little too red. To get the texturing of the tree bark, i usually use a dry media paint brush in photoshop. paint with that first with opacity of 10% and 50% flow on a different layer (considering you already have your basic colour painted on a different layer). Then i would change my brush to natural brush to get that nice brush lines. From there, its up to where your light is coming. Add some cracks in certain areas. You can also use some of the special effect brushes to make create some texturing.
You have a great character design. Make sure your background matches and blends in with the character that you have. Oh and for your composition. I would increase the height of it to show more of the height of the tree and maybe show the ground a little bit.
I hope this helps bro.
04 April 2005, 03:09 AM
I made the Servant's Tattoos glow red to show that the Master is in total control!
04 April 2005, 03:21 AM
It'a about time someone replies. thank you so much.
04 April 2005, 03:38 AM
No problem dude. Thanks for dropping by at my thread. You know, you should also visit NEBEZIEL, BLACKDIDTHIS, and SLAV's thread. They are very helpfull and they usually have a good tutorials and other techniques on texturing. Just hang in there and keep it coming.
04 April 2005, 08:38 PM
This is as suggested by Arc08.
I went back to #14 and changed the tree and the lighting (made them a little darker), I also made the light in the back ground greyish(dunno if that worked as well though) Waddya think?
04 April 2005, 09:46 PM
Hey, that's a good improvement. I can see some forms coming out and depth of the piece is showing a little bit more. Personally, i would really make your piece bigger. Add maybe 2 inches more on the top, bottom, and left side of your piece. If you show a little bit of the ground, trust me, your piece will have a nice sense of depth and height. Also, maybe add a little yellow to your light. Keep it up dude.
04 April 2005, 04:10 PM
I'll try and make show the ground. great suggestions, Thanks.
04 April 2005, 01:43 AM
Need some help on the very background. Arc80 suggested to make it ground and then sky. Waddya think.
(by the way I can't post any updates because I can only work on this on the weekend)
Thanx to all those saw my work.
04 April 2005, 01:50 AM
Okay, i'll grab your image and mess around with the composition so you can see what i mean. Oh yeah, i'm still trying to figure out how to post an attachment or image to another post. So if you happen to know about that, let me know or else i won't be able to post it here.
04 April 2005, 01:51 AM
Sorry I have no idea, but I'll let you know when I get to know.
04 April 2005, 04:48 PM
Yo Arc80, accomplished anithing with my post?
Hope you figured out how to post on this. If not, just place it on your forum and i'll check it out there.
04 April 2005, 06:04 PM
Wa sup dude,
Okay here you go.
This is really quick as you can see, but i hope it shows the idea of what i was
telling you about. So there's a bit more depth and i change the perspective
base on your character pose.
04 April 2005, 07:01 PM
Holy crap that is some serious change. Me likes!:twisted::eek:
04 April 2005, 07:51 PM
Neat character Dulshad03!
04 April 2005, 06:49 PM
You have an intresting thread going on here...
I'll be honest with you that there are a few things I have not exactly cought up onto. For example the bleeding.. are they from the leaves that the master is having projected onto him?
Is the master a master of a ninja's "Body changing art" and thus able to blend himself into a tree's bark?
I am going to sort of try and take it such. And try to comment accordingly. One intresting effect that might add into your story line would be to hae the master more exposed until his torso shows more. and for him to motion a pulling jesture with his fists or fingers sort of calling the leaves into action.
Another Catch you may try to go for could be to sort of add action to the bleedings. Like let streams of blood accompay the motion of the leaves at places. It is very difficult at this stage to be able to distinguish between the tattoo's and the wounds. Infact the wounds would sort of look like cracks on him had you not painted them red.
There are many tricks you can allow yourself to practice on, but first of all you have to have a very clear idea on what you want to do. Thats sort of why most of the contestants are playing around with things still. To have a better grasp.
One thing that I think might give a good result would be to take like post #17 (http://www.cgtalk.com/showpost.php?p=2172659&postcount=17) as it is and to apply it as an overlapping layer to the rest of your image. You can try other blencind properties to it than overlay. It is all about experimenting.
This would sort of increase the saturation and alter the unifying of the blood and the tatoo's to a point. And yet.. just test out a variaty of filters to it's colour value's. I can't give you exact instructions since I don't exactly know the software you are using.
I really liked the crouching you have given him. It has a nice balance to it. But when you position your guy like that onto the branch it sort of looses all your efforts in the process since it seems as though he has his right knee on the branch and his other getting support from an unknown source in mid air.
It seems like you should have had the camera angle to the bark a bit more from above, since the figure seems to be drawn from above as well. When you have the bark from the side. Then it gives the impression as if has just been shot and is on his way down(Falling) sort of.
But then again I am not too sure of your story line.
This week I have sort of over worked myself on a variaty of things, and thus I am not on my brightest.
I know I have been too arogant and know all. I just noticed all that I have written. I am sorry. It was really with best of intentions. I liked your figure and would really like you to be able to build an environment around him.
Oh one last thing. It is a small advice that you may like to try out in your general work flow.. try thinner brushes with a variaty of strokes. Let people who are watching you think y ou have a sort of shivering desease on your hand or something.. Just do lots and lots of strokes.
In time you shall better control onto where those strokes go.
It is always useful to have a variaty of colours, in a variaty of opacities applied in a variaty of brush tps and sizes. IT may sound difficult.. but on the contrary, it is fairly fun and motivating to do.
All the best and good luck!
Note: Arc80... should I be angry or should I be glad :rolleyes:
04 April 2005, 09:19 PM
Please be glad, I am trying my best to make it look as good as i can. i am only working on the weekends.
04 April 2005, 01:46 AM
Just testing the perspective (according to Arc80 and Black)
I don't exactly like the background, so maybe I'll change it. the servant is being ordered by the master to attack what you see now as the pink blob. (i'm working on it, but i just didn't want to rush the whole thing.):shrug:
04 April 2005, 04:06 AM
I see an improvement on the way you are painting. :thumbsup:
Okay, back to the perspective. Now you are using 2 point perspective, but you are still working with that character pose. If you keep that character, i seriously advice you to use a 3 quarter down shot to match it. I know its hard and might be frustrating at times, but that's how you learn and get better.
One more suggestion, have you ever thought of making the master a spirit and putting him behind the servant. Make the master have the same post. Almost the same idea as a puppet master, but more of a physic control. It's just a thought, but it's all up to you, hehe.
Oh and i know you are just playing around with the brushes and getting use to it, but please...please do not use those generic brushes at your final piece.
NOTE: BLACKdidTHIS... i hope you look at it as a complement my friend :)
04 April 2005, 09:30 PM
Working on the colour and the perspective of the two characters.
04 April 2005, 09:37 PM
worked on the tree a bit to make it look just a bit more realistic (hopefully).
04 April 2005, 10:23 PM
Made the veins on the master glow.
hope you like it.
04 April 2005, 12:59 AM
Okay dude, so we are making some nice progress here. Improvement is very noticable here... NICE
CRITZS: shrink those grass so the depth would be more refine. It'll make the tree look taller if you do that. About the grass, i can see you are messing around with all the brushes which i recommend and they are good for making texture. So back to the grass, just paint everything in green and paint the grass from scratch or just paint a small area making the grass and use clone tool then just match up the lightings of everything.
Anyway, i know it's still in progress and from what i see you are learning pretty fast. Awesome. Oh BTW, did you make the master big in purpose or you're still playing around with it?
cheers dude and keep it up. I seriously think you are doing quite well. :applause:
04 April 2005, 01:04 AM
Thanks for comments Ar80.
By the way i hope you like the tree bark, it took me quite the while to do.
04 April 2005, 01:46 AM
Not much difference from the last post, just made the veins on the servant glow red. I thaught it would make it attractive in a way.
I erased all of the grass before and used the copy tool (according Arc80, thanks alot by the way) to I guess make it look better.
04 April 2005, 03:04 AM
interesting start ... keep things comming! :thumbsup:
04 April 2005, 03:59 AM
Thanks SLAV, I'll do my best.
04 April 2005, 06:00 AM
Alright i'm just updating slowly, as you can see there aren't that many changes in my work so far. (from page three that is). But i did change the grass again. if you look carefully, you'll know the difference.
04 April 2005, 05:34 PM
Cool. I see you changed the grass. Very nice. I like this one better. The tree is looking good, but now you have to give it some shape. I see you doing it, but you need to push it more to the next level. Okay, about the red glow on your characters. It looks like a red thick line instead of glowing. Here's what you do, use regular brush, grab a neutral red colour, make sure your brush is thinner than what you have on that. After putting the line to where it's suppose to be on your character, use airbrush (the really soft one), lower your opacity, make it a little thicker than your line, use the brightest of red and just overlay it your red line. play around with it, you'll see what i mean.
Very good progress dude :buttrock:
04 April 2005, 09:23 PM
I'll be right on. Thanks alot bro.
04 April 2005, 10:13 PM
Changed the veins' opacity with the air brush and the references from Arc80 (thanks by the way, man). waddya think?
04 April 2005, 10:29 PM
hey bro, good progress(we're brothers for real you guys)
04 April 2005, 11:31 PM
Not bad. That's a really good first try dude. You know, i'm looking at the master, i think you should just let his eyes glow. It's more eerie that way. Now that i'm really observing the overall piece, don't put too much red on them. I think you should really think about where to put them, like where is it more significant to show that glow. Think of how the viewer would interpret this image. You have to consider that, not just your artistic interpretation.
Anyway, i'll check again later and see what you come up with. Right now, i'm gonna go check your brother's thread and see what he is cooking. :thumbsup:
Just keep those improvement coming and updates.
04 April 2005, 01:03 AM
Decreased the glow on the servant and the master. Well i guess this is it for this weekend. I'll post updates next weekend. Thanks to all.
04 April 2005, 01:10 AM
I love that you are playing a lot with different brushes and textures. But, before you do that, why not better establish everything finally, characters, background, colors, light direction- and then you can start playing with textures?
04 April 2005, 01:24 AM
That's a good idea oz haver.
04 April 2005, 02:27 AM
Okay, i read what you wrote at my thread. First off, you're not stupid for just doing one idea and going with it. That's very normal. Sometimes your first idea is actually the best. Secondly, just as you noticed on other peoples thread, yes it is the best approach first to sketching a couple of ideas, looking at every points of it, and then taking others opinion and suggestion into consideration. If you are using this challenge to learn and gain knowledge from other artist, then my advice is to sketch a couple more ideas. Start with a couple of thumbnails and then see what best fits in telling your story and the theme of the challenge. Then move on to the other steps. I think that's one of the point why they have milestones in the challenge.
You have a great start here you know. At least you're not like me who detailed that first idea that i had and it's not even going to be used for this challenge, hehehe :cry:. It's on my website though and i'm still finishing it with the creature character and will be posting it at the regular forum. Trust me dude, you are getting an early and free education at this forum and website :argh: LUCKY YOU, hehehe.
04 April 2005, 01:02 AM
Thanks bro. this helps me alot. I think my confidence just went up a few notches.:)
04 April 2005, 03:44 AM
Oky... alot of things seem to be happening here.
It seems you are gaining some more experience and control over your brush strokes all together. But there is a serious situation with the placement of the master. It is find of taking alot from most of the rest of the image.
It is too much colage like. And it is difficult to relate hime to the tree or even to the servent.
You have to sort of imagine a world around the both of them and give nuances that would have us jump to conclusions that you are trying to imply out.
I personally think that a bit more effort on the placement of the master could help things out.
Another thing is the still desaturated ninja... I understand how difficult it is to just run in with the mouse suddenly and try to paint it in all over again...
Why don't you just select a colour to your liking and set your brushes blending settings to 'colour'? What this will do is paint a colour to only where you have sketched.. thus leaving the white bits alone.
Your scenery on the back has so much more in it to compair the painting styles.. and it is so wrong when that is suppose to be the BG and the figures the FG.
I agree with Archie here: this is a good way to learn
04 April 2005, 12:48 AM
And i guess i'll have to agree with Archie, this is a great place to learn new techniques, and i have learned these techniques, thank you to all who helped.
Black, thanks alot for the ideas and suggestions I'll get right to it...
By the way bro, nice new avatar, looks kinda like ya for real.
04 April 2005, 05:17 AM
Hey, there's 18 days left. If you're going to do a new piece, you better hurry up :D
Somebody won't be sleeping for days, MUAHAHAHA.
04 April 2005, 05:23 AM
i should've paid better attention to the days left.
thanks for telling me man.
and your actually right, i'll probibly be up everyday till probibly 3am.
By the way there will be some changes happening soon. the Master in the back, i will remove him. instead i will put someone coming out of the tree whispering into his ear. waddya think?
04 April 2005, 05:27 AM
Ah, very interesting. I think that would be a lot better conveying the whole master and servant theme. Go for it dude!!!
Here's another idea, if you do that, try making the master a bit comaflague with the leaves or i still kinda like the spirit idea.
04 April 2005, 05:50 AM
Alright, this is what i meant by making the master coming out of the tree. It is still in huge progress.
I also added plesh colors.
Black your welcome!
and Arc80+ thanks
04 April 2005, 07:14 AM
i see. that's not a bad idea, but the head shouldn't be in profile since your camera is looking down. Play with it more.
Here's another advice dude, never create a world around a character. Always create the world first, then design the characters that would fit in that world. Right now, i can see you are struggling, because you are creating everything base on that character pose you have. By the way, are you using a wacom tablet? If you are, why not sketch another idea. Start with a nice simple one point perspective with nice composition and move on from there.
You're doing great dude. Keep it up. :thumbsup:
04 April 2005, 07:48 AM
Thank you (I guess)
This is a lot better aprouch to where you can set your master... you may want to introduce some of those flesh colours.. or at least a few difrent tints to the master from the seperation from the tree on. Sort of to help the viewer to distinguish the character from the bark... The metamorphose images of artists like Boris Vallejio would be a good example to examine the passages.
It is a few extra colours that makes a painting of pinnocio convert into a child from a wooden toy :)
04 April 2005, 04:47 PM
Great ideas thanks, both of you.
I'll try my best.
Btw i am using a wacom tablet, so i guess i should start sketching.
Thanks to Black and Arc80+.
04 April 2005, 08:53 PM
Well, now that i finished the basic bolor for the new Master. C&C Are needed and welcome.
04 April 2005, 09:31 PM
There is realy some story in character movements, just have attention with anatomy.
I like that tree is flat. Maybe some more details in grass beneeth the tree.
04 April 2005, 09:39 PM
Ok.. I had to really think of a way I can try and explain this. As it is a very complicated subject even in one on one personal tuting...
Just like you have done on your first sketched servent, you have to introduce alot of elements to your character. As we are all composed of a collection of elements. And you see.. if you expose your creations to a varitay of elements it would be easier to convert that into something else with a finer passage.
Sort of like airbrushing.. The gradient the sparey permits allows you the ability to get much smoother transitions. As for with a colouring pencil you would have to imitate alot of strokes to get a good passage.
Does that make any sence?
I am going to get back to mentioning of the works of a great master Boris Vallejo... I would REALLY adivse you examine his works carefully.
HERE (http://vallejo.ural.net/1993/show.php?009) is a good example to a very simiallar situation of turning out from wood.
Notice the way he has aded so many elements that the passage was much more acceptable.. much more convincing. It does demand a mass knowledge of anatomy for sure. and it definately is a result of great talents... But for the careful eye his works have alot to teach.
The manner he preffers to work is to have a clean transfer sketch where he puts to colours nice and clean first than blends them with a dry brush... There are massive ways you can apply this to CG with alot less efforts.
HERE (http://vallejo.ural.net/1997/show.php?020) is another work with a transition.
Just try to examine it carefully.. and then try to examine existing people, pictures.. tree's to have the 'spirit' of the tree.. or the shape of a human body from it literally develope in you!
To be very cold honest... you have chosen a VERY difficult to depict situation that has artists struggle for some dear time. I would encourage you to go on with it and just push yourself to overcome it with a good result. It will teach you more than you would ever have wanted!
Well all that said... lets see what your next sketch is going to be. :)
04 April 2005, 09:49 PM
Holy crap, it really seems that your expecting alot out of this one. as that said truly and respectively, i will do my very best to get this image as well done as possible. Truly i didn't think this was going to be that difficult to make, but once look at it such a way, i guess you see things much differently. What really bugs me is that the transition, it is just so damn difficult, because the colours have to blend to each other (just like those examlples you showed me) which i think were gougeously made.
Thak you so much for the support and expectations of this piece, i truly will do my best to at least try to satisfy you and all the rest who have seen this.
04 April 2005, 10:21 PM
The transition. not so well done but before i go into some serious work on it and ruin it i wanted someone to tell me how it looks so far.
05 May 2005, 05:16 AM
hmm... i think you just need a bit of the colour of the tree and use a soft brush on a different layer. Lower the opacity of the brush of course. So just use the yellow you have and the redish brown to do the transition. Btw, i like the choice of colour for the master. GOOD USE of contrasting colours. Damn, someone is learning in a pretty good speed. BRAVO... :applause:
Oh one more thing, are you going to leave the tree flat or work on it more?
05 May 2005, 05:26 AM
I'll work on the tree some more, and thanks for the help. I'm realy glad you like the color for the master.
05 May 2005, 12:07 AM
Hey, where the hell is your UPDATE :twisted: Hurry up dude, hehehe.
05 May 2005, 11:01 PM
This is has been a while since i sent an image here, but i have been very busy... so sorry for all of hoping to see an update. but anyways this is what have so far... C&C are needed...
I also changed the hair style, thaught it might give her more emotion and strength.
05 May 2005, 11:25 PM
YOUR DOING FINE MAN...I HOPE YOU MAKE THE DEALINE.....WHATS THE STYLE YOUR GOING FOR EXACTLY.
05 May 2005, 11:25 PM
Whoa... what's this... an update... what? where did this came from?, hehehe.
Good call on the hair. I like the colours and dig the style. In terms of your characters, now you just need to define their shapes more. Shadow, highlights, midtone definitions.
For the bg, just add some few props on the ground and define the shape of your tree. Last but not least, your lighting, where is the direction of your lightsource? Show that to your viewer so they don't get confuse where your lightsource is coming from. Just a bit more definitions of shapes and refinement, then your piece will be all set. The colours are there and the basic shapes are in. Now it's time to pull out your value ranges.
WONDERFUL COLOURS :thumbsup: :thumbsup:
btw, your brother is finished. so hurry, hurry, huryy :bounce:
05 May 2005, 11:37 PM
Thanks for replying.
Arc80, i haven't submitted an image in while because i was very busy with school work, sorry for keeping ya waiting bro. I hope you enjoyd this one, i'm currenly working on refining the tree, hair, lighting, etc...
05 May 2005, 12:14 AM
Alright this is a close up of the Master and the servant. i ahve no idea why i am showing this, i thaught this would give more of an idea of what their moods are like.
05 May 2005, 12:18 AM
Yo, you need to refine a bit of the servant's face. You are kinda loosing his face a bit ;)
That is really good colours on the hair thought. Thanks for showing us a close up view. That is all. Back to work for me.
05 May 2005, 12:18 AM
Still refining, thanks bro.
05 May 2005, 03:30 AM
I changed the hair color because i felt it dhould have a more suttle look to it, and less of the chaotic disturbance to others. besides the other hair color took most of the attention from the picture anyway.
PS: this is not close to be finished... so Crits please.
05 May 2005, 04:17 PM
Personally, i like the warm colour of her hair. I know it screem attention, but sometimes that's good to get across who your main focal point is. But as always, it's up to you and you will always have the artistic call on your piece :D So hurry up, hehehe.
05 May 2005, 07:14 PM
Alright, so i guess it's back to the warm colors?
05 May 2005, 10:38 PM
Hey bro, it's good that you are taking advice and suggestions into consideration, but sometimes you have to trust your instinct. So what does your instinct tells you to do?
05 May 2005, 12:15 AM
My instinct kind of tells me that the dark hair is kind out of place with the colors of the rest of the piece. So i am going to go with the fiery colors. i feel that they bring out a sence of insanity with the subtlety of the servant ninja. Sorry if that made no sence, but i wanted to show that the servant is the more patient one in this piece. (having to put up with all the missions and risks he has put himself through just to keep his master pleased)
Come to think of it I never really told the story of the picture, have I?
Well the story is that I always found the assassins that serve their masters are the more patient ones than their masters. I'm sure that we've all seen movies that when the servant messes up he's either shot or torturted, just so the master feels better about the whole situation that just happened.
I hope you got the gist of what my whole point to the connection of the Master and the servant.
PS: the reason i don't wnat to show the sevants face is because well he is an assassin and trditionally assassins don't reveal their identity.
05 May 2005, 02:04 AM
I am adding the final touches for the image. To be specific i added a lens flare on the "belt buckle". Tell me if it is too shiny, or if it is not shiny enough, and do it quickly because the deadline is comig pretty soon and i am almost finished.
05 May 2005, 06:37 AM
hey there , looks good so far, but If I were you I would either make much more details on the tree or cut some of it out of the picture, since it is closest to the camera.
Anyway I think you have something here but you need to polish it some more.
Good luck in the challenge!!
05 May 2005, 06:44 AM
can't wait to see the final image buddy. will be waiting and hope i have time to look at time.
cheers and thanks for supporting me as well. :thumbsup: :thumbsup:
05 May 2005, 03:03 AM
This is my final image. Wow what alot of work was done on this, what effort and all of this is thanks to:
Arc80+: Man you helped me so much. I have really no idea what to say or how to repay you. If only i had as many suggestions for your image as you did to mine. Thanks alot bro!:buttrock:
Black Did This: Man you are like are freakin amazing with your ideas and suggestions and compliments and concerns towards my piece. Thank you so much bro.:arteest:
DanileR: Thanks for the support man.:buttrock:
Chaotic1: I don't have to say anything really here, i can just tell it to you in person! hehehehe. :argh:
Slav: Thanks for the support bro.:)
Oz Haver: Thanks for dropping by and checkin out my thread man.:drool:
Snowkiwi: Thanks laot for dropping by man.:arteest:
Thank you all so much, this is just amazing how many minds can do to create something that will hopefully please all of you who helped.:cry:
05 May 2005, 03:42 AM
WOW, young padawan. Look how you have improve from the beginning to this. You are turning out to be a fine JEDI (don't really like the new Episodes, but just using some words to support LUCAS, hehe).
ANyway, bro, now compare what you've done from the beginning to your final image. You will see a big jump and an amazing improvement. You might actually out-pass your brother and you are only on 10th grade. IMPRESSIVE!!! I am glad to have seen such progress in such a short time and am glad to be of an assistant. You should give yourself a pat in the back for a job well done and for sticking through it all the way. I hope you learned a lot and learned some few tricks. Now you have an advantage to the people your age who's going to follow this path (i sound so old, what the f...ck is wrong with me, hehehe)
Mad props, mad props, mad props... :applause: :applause: :applause:
Great JOB and you've definately earned my respect.
cheers, keep in touch, and see you at the next challenge. I know that will be an interesting one :D
05 May 2005, 01:39 AM
realy nice final image.
congratulation.:thumbsup: :applause: :bounce: goodluck to u.
05 May 2005, 06:59 PM
Thanks alot guys, and thanks for taking the trouble to come by and say all the great things over here.
And i am reall proud that i got Arc80, Xcric7, BlackDidThis, JackYoungBlood, Chaot1c1, Snowkiwi, Slav, oz haver, DaniloR, The Clyke and, Sgtpepper, to help me through this difficult process.
05 May 2005, 06:59 PM
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