View Full Version : Master and Servant 3D Entry: Artur Gruszka

03 March 2005, 11:08 AM
Artur Gruszka has entered the Master and Servant 3D.

Challenge Page (

Latest Update: Final Image: detail 2: woman's head (

final resolution head

03 March 2005, 11:12 AM
Hi everyone! This is my second contest after the Machineflesh Challenge. Unfortunately I didn't finish it before deadline. I hope to come through a lot better this time.

Good luck for everybody!

03 March 2005, 11:54 AM (

Having hard time scanning my sketches, I've decided to go with the first WIP image. Here it is. It's going to be a figure made of clay.

03 March 2005, 11:59 AM
Nice to see next country fellow here! Nice start, tell something more about the story behind it.
Good luck!

03 March 2005, 12:04 PM (

Now the figure has more detail. Clay surface will be made during texturing, but i wanted to make some distortion visible already during modelling process.

03 March 2005, 12:15 PM
(Wiecej i wiecej, coraz nas wiecej :))
Great model :thumbsup:
Good luck.

03 March 2005, 12:17 PM
Hi there grooshka freeky character man, what are you gonna do with him?
Good luck:thumbsup:

03 March 2005, 12:40 PM
Hey, nice funny guy you have there hehehe!
Can't wait to see what you have in store! :bounce:

03 March 2005, 08:52 AM (

Here is a young woman and a small clay figure below her. both of them draw their hands to each other to meet at the centre of the image in a flash of light.
reference to famous fresco by Michael Angelo is obvious. but still there is plenty of differences making the scene look less seriuos than the original. The woman's pose is loose, lazy and slack. it makes a contrast with the Angelo's powerful and majestic God.
There will be other differences I won't speak of for now.

03 March 2005, 10:13 AM
hi grooshka :)
that is a cool konzept you have there, but i dont see any Master/Sklave relationship
maybe you have to make it a bit more obvious what you have im mind than in your sketch?
or maybe it is just me ;)
anyway, good luck (l ike the modell of the clay figure so far)

03 March 2005, 10:19 AM
What a wonderfull drawing! :eek:
I like it so much! :bounce:
Go on with updates! :buttrock:

03 March 2005, 01:08 PM (

these are key fragments of the image. they should focus an eye at a glance.

03 March 2005, 01:14 PM
great idea and very nice sketch! I can't wait to see this lady in 3d:)
As this dude is concerned, I think that current bump is bit too big. But I would leave it untill the clay materila is ready, to see how it looks on the renderings.

03 March 2005, 05:31 PM (

final pose

'final' doesn't mean I won't change it later :)
there's plenty of big distortion on hands, legs and torso, but I think this won't bother my clayman ;)

03 March 2005, 06:05 PM
This is coming along so well, and a great concept.

I noticed that the concept sketch has the clay-man's face looking a little more to his right, which definitely helps the audience read his expression.

Hope to see more soon. :)


03 March 2005, 06:21 PM
There too much polygons, don't you think.

04 April 2005, 09:07 AM
thanx for posts, mates.

arturro: well, I can't wait to see the girls also. but I know it's not gonna be easy. I have began with simpler character for now and left the woman waiting :)

pixelkeg: yeah. I've noticed it also, but was a bit tired yesterday to re-model. I think I'll deal with that today. your words made my mind that it's crucial for the pose and the scene. thanks a lot. :thumbsup:

suk-grigorij: well, no. not at all. since it's a static image not an animation I can let the objects be a bit more complex and detailed. despite it, when the character is ready I'll cut some polys with qemLOSS2 (LW).

04 April 2005, 09:19 AM
hey grooshka, I wanted to congratulate u for your magnificent sketch, u definitely have the touch, and the 3d is coming along nicely as well. One area that I would review is the mouth of the clay dude, try to get the same shape as the sketch, more bottom lip then upper lip and push the corner of the lips in to give more volume, maybe reduce the overall size of the mouth a little. Also, I would review the eyebrow area, give it more emotion, similar to the sketch. I hope that help and good luck for your next update :)

04 April 2005, 10:33 AM
great tips =blacknull=! thanks. I'm already re-modeling the head and the mouth fragment. now the clayman is more curious and humble and looks much more confused.

04 April 2005, 09:32 AM (

here's my next update. texturing milestone. i've spent hours trying to make my figure's surface look like clay/plasticine material. now i know it's not an easy task. after thousands of previews and changes I'm still not satisfied though. what do you think of it?

04 April 2005, 10:14 AM
great concept.. and your 3d work is coming along nicely.. but i really love the concept.. powerful shot dude.!1 great stuff

04 April 2005, 11:08 AM
Hi grooshka, great texture so far, are you going to add smudges where he's been handled?

04 April 2005, 12:45 PM
Hej Grooshka :thumbsup:

Is he supposed to be made out of dry or wet clay?? That has a massive impact on specular levels...I second the smudge idea....Nice modeling can't wait for the lady :)

04 April 2005, 01:11 PM
I agree with the wet or dry comment. That will play a huge part in the final specularity. Also, I think your texture may be too rough. This relates to the smudge comment...Clay that has been handled and shaped is usually alot smoother or at least more selectively rough in specific areas. I hope any of this helps. Great job so far...Keep up the good work!

My Master and Servant entry:

04 April 2005, 05:30 PM
very great model and paint. good luck.

04 April 2005, 11:23 AM
thanks for your comments.

neeno, alexfalchi: thanks very much for your words of appreciation. they make me work harder.

Daddymack, 3dRaven, rynomyte: I did think about wet/dry dillema. and i did choose dry, don't know if well though. I'll post high specular version for you to choose which of them is better.
About smudges... I don't know if I get it right, but I did add plenty of finger-marks on the surface.
thanks for your opinions and tips. they make me work even harder.

04 April 2005, 11:26 AM
Maybe try moving verts around with a soft selection on...if the mesh is high density it should produce nice smudge marks :)

04 April 2005, 01:28 PM (

I'll morph it a little later into a non-symmetrical form.

I've studied thausands of women's smiles because I want to achive something special: a smile so light and warm that it'll melt a rock (and clay in this very scene ;) ). Don't know if this looks good at the moment.
waiting for opinions...

04 April 2005, 02:04 PM
Hey grooshka, good start to the face, the nose looks maybe a bit long overall and a bit wide in between the eyes. looks like a good base mesh tho:thumbsup:

04 April 2005, 04:53 PM
grooshka nice update..looking clean face...please can you post wire??


04 April 2005, 10:06 AM (

just sa I promised, two versions of clayman's surface. which of them would you recommend? what tips or advices can you give? thanks in advance.

04 April 2005, 10:58 AM
looks great man, the clay guy looks really good. And as all the others i really like your concept as well, keep it up:D

04 April 2005, 11:20 AM
Hi grooshka, I'm still for the dry render, maybe if on the wet one you try lowering the bump level some for it, either all round or in sections...Dunno mate
How ya doin with the master?

04 April 2005, 11:38 AM
Wow nice update really:applause: like alot this guy!!



04 April 2005, 01:36 PM
First time I see this thread - really nice concept and clayman model! As for texture - I think the dry one looks best, also as DaddyMack suggested, bringing down the bump level would probably do the trick as well as smoothing some parts of the surface.
Great work so far - I will follow from now! :thumbsup:

04 April 2005, 02:18 PM
I'd say the wet clay, it looks more natural and realistic...cause hey...if dry clay breaks. Other than that, it looks superb.

keep it up,


04 April 2005, 09:27 AM
I love your sketch friend.

Great character, hope to see more

04 April 2005, 11:09 AM
update update!!:bounce:

04 April 2005, 11:52 AM
:scream: Hi! mate.:bounce: Very interesting model. :thumbsup: I hope to you work coming. :) good luck.:bounce:

04 April 2005, 01:34 PM (

nothing special. just a smile.

04 April 2005, 03:31 PM
Great work & the sculpting is coming along really well. I'm doing a similar golem-maker theme, although this has a much more human scale. Maybe the scenery could play a bigger part in the image, with a workbench & some sculpting tools & lumps of clay lying around? Also I think the clay texture needs some work at the moment & the bump texture is too high-frequency, looking a bit like reptile skin or hide. How about a higher frequency fractal or cellular texture with skylighting (always good for making a render look like clay)?

04 April 2005, 02:31 PM
first of all thanks for your interest.

d-tox, alexfalchi, illusiondigital, sumawut: I'm glad to hear you like it. about the sketch... well it's just a sketch and although I've made it for over an hour, it lacks quality for becoming a fine art sketch :)

Daddymack, Gunilla, crazydesign: It's very interesting to read your advices. since the dry model picks more flattering opinions I think I'll stay with it. but I can see now that I must lower bumps and remake the shader.

`mb: It's just great to hear that somebody has exactly same vision of the scene as I have! I've planned workbench since the beginning and even searched for reference photos of clay-sculpting tools. You've also foreseen that lumps of clay will lie around. I know lighting will play huge role in the final image so I'll revise my shaders later when lighting is done.
PS [i like your scene a lot. it's amazing]

updates coming along today.

04 April 2005, 02:35 PM
Nice update I like the mouth!! very sencual...keep it up mate!!


04 April 2005, 02:40 PM
Nice update on the smile Artur.....although I'd work on the corners of the lips they don't seem to blend into the face that well. Try maybe relaxing the edges a bit so they don't stick out that much....a wider shot would help to get more crits on the face....keep up the good work the mesh looks very clean so far.....:thumbsup:

04 April 2005, 12:06 PM (

I've remade the textures and resigned from wet/dry look. I've decided that the material which the figure is made of isn't clay but plasticine - it's similar to clay but more plastic. children use it to play making various little things. it's also available in different colours so there is a possibility to mix them all in one making the material look original and very colourful. it never dries and it can be modeled over and over.

I'm posting two versions once more for you, that you could see how the bump map changes things.

04 April 2005, 12:14 PM
Nice update mate ..nice texture really:thumbsup:

04 April 2005, 02:58 PM
:eek: grooshka, I have'nt looked in for a while but I really like where you are going with this! The texture now is looking really good.:thumbsup: Are you done or do you have some more tricks? I think it looks pretty good as it is. The bump mapping really helps. keep it up!

04 April 2005, 06:57 PM (

faking sss. still needs work. no texture yet

04 April 2005, 07:22 PM
Nice update grooshka. Are you planning on using the same lighting in the final scene?. It seems to work rather well with the skin :thumbsup:

04 April 2005, 11:02 PM
Ho another update here....very well done mate:thumbsup: like it!!


04 April 2005, 04:07 PM (

hi mates. sorry for no updates lately but I was so unsatisfied with my skin shader progress that I did not want to show it. now I've made tex for woman's face.

I've used chanLum shader for LW to fake sss. but still it wasn't good enough. I've turn radiosity on but render times have become unacceptable. so I made a small trick. I've rendered 2 images: one with chanlum and one with radiosity. then I've blended them in photoshop.

what do you think of result?

04 April 2005, 04:49 PM
The details look a bit burnt out...maybe try a smaller blending value or different blending type to try & keep the details....Soft light or overlay with small blending??

04 April 2005, 05:21 PM
I've duplicated my radiosity layer and blended it (soft light) with chanlum layer. then I blended new layer with radiosity layer one more time (overlay).

I'll be practicing blendings till the result is best.

04 April 2005, 12:41 PM
I fall in love :) but need hair :thumbsup:

04 April 2005, 03:49 PM
I fall in love :) but need hair :thumbsup:
glad you didn't mention about hands :D

04 April 2005, 10:22 PM
nice composition mate....nice work coming here!!:thumbsup:

04 April 2005, 02:00 PM
Hi Artur, looking good so far. I can't offer any tips on shaders in LW, I only know 3dsmax, but something that I do to give warmth to a skin shader without resorting to sss is to make the diffuse colour a falloff map (not sure of the LW term- might be rolloff map or gradient map) which blends between shaded & lit regions. In directly lit areas the map has a basic skin tone, & in shadow regions it becomes tinted a darker, more saturated red. Then on top of that I add the rimlight & specular (rimlighting can be done again with a falloff map which gives a fresnel-looking effect in lit regions).

04 April 2005, 05:50 PM
thanks `mb for tips. I'm using gradient maps already (light incidence) but I can't get the effect I'm looking for. reading superb Steven Stahlberg's thread ( about skin shading. I've learned about how skin changes its saturation depending on light but the problem is I can't make use of that in LW.
my last update wasn't my final shader for skin though. I knew I must fix it and now I know what needs fixing, thanks to you. :thumbsup:

04 April 2005, 05:59 PM
Cool idea! :thumbsup:

04 April 2005, 06:41 PM (

some of sculpting tools my master character used creating servant.

04 April 2005, 06:44 PM (

it's the mug where most of sculpting tools are stored.

04 April 2005, 07:10 PM (

that's more less what it'll look like in the final image. still lots of work to do: hands, hair, table, background and the most important thing - lighting.
c&c r welcome.

04 April 2005, 07:56 PM
The composition is looking real good grooshka :thumbsup:. The mugs a nice touch.

I'd maybe move the knife near his leg though it's a bit distracting now. Tone down your lighting a bit. It's a bit burnt out. Lower its intensity and let shadows do what they do best :) The end of the ear seems a bit sharp, maybe try relaxing it's verts?? Try a bit longer lashes too, experiment a little.

Keep going it's coming together :wip:

04 April 2005, 08:26 PM
hey hey hey, i missed this one... its looking really nice mate... like ur modleing.. very impressive... well right now theres one thing bothering my eyes, and that is the eye line of ur female character. She seems to be looking at soemthing else rather then her creation(which is also urs)... well thats abt it from me.....u got nice things goin here, keep up the good works... c ya around :thumbsup:

04 April 2005, 08:42 PM
Looking great Grooshka! The clay has turned out awesome:thumbsup: and your umm mistress.. looks absolutely lovely so far as does the rest of the scene. LYW!

04 April 2005, 09:41 PM
wow good work coming here...really nice update mate!!:thumbsup: I like the compositing!!


04 April 2005, 09:07 AM
One of the most excellent idea in this challenge... I love this idea Artu... I will follow attentively the rest of your adventure :thumbsup: Best wishes for you...

04 April 2005, 01:04 PM
it's just great to hear from you guys! thanx

3dRaven: yes, I'll try to make her lashes longer and more passionate looking. ear also seems weird to me now. thanks very much. about lighting... I just threw 3 lights for now just to make everything visible. I can imagine your idea of lighting. wait till you see mine. :)

overcontrast: I've noticed earlier that her line of sight isn't right. I'll fix this problem as soon as possible. I want to achive this extraordinary warm gaze at clayman's head.

DaddyMack, alexfalchi: I'm glad you like my work. I really appreciate it since I can learn a lot from you guys.

Lemog: :eek: you totally stunned me with your kind words. now I know I can't let anyone down and must finish my work on time. you've injected new energy right into my veins. I feel the power now!

updates are coming. stay tuned!

04 April 2005, 01:55 PM
Great! You should try playing around with lighting now, & I'd love to see what a strong overhead source would look like (so it looks like the scene is in a studio with one key light). If you put a light directly above, you'd have a bright silhouette on the figure & some warm bounce light cast on the girl's face. You could also possibly zoom out a little & have an anglepoise lamp at the top left casting diagonal volumetric beams which would emphasize the figures raised hand, although that might break up the composition.

Dizzy Boy
04 April 2005, 02:34 PM
Hi grooshka,

I'm new around here and just found out about your work: I like your concept very much, the idea of "giving life" to a scupture is kind of a dream for all of us ...

Keep going !

Dizzy Boy

04 April 2005, 08:58 AM
`mb: thnx for tips on lighting. once again you proved that we're thinking similarly. ...or maybe it's just the concept - maybe it wants to be finished in one particular way. I thought about adding volumetric light. I'll play with that for sure. but for now I want to finish my girl model (hands, hair).

Dizzy Boy: :thumbsup: thnx man! I don't like talking much about story behind my work so I'm happy since you're the first who named it the right way: "giving life". you could also say "playing god" or "the real power is in every one of us".

04 April 2005, 09:06 AM (

that's something I was working on for few hours. I'm not very happy with it. as for now I know I have to move clumps of hair from her ear to uncover it.
what do u think?

04 April 2005, 11:28 AM
it's really beautiful WIP ..... more work is needed on hair....u can moe improve eyebrows...overall good WIP



04 April 2005, 02:29 PM (

I played a little with lighting. it's very hard to achive something I imagined before.

anyway: that's my first lighting compo for the scene: it is daytime; strong top right light source from a window burns some part of scene. rest of lights fakes radiosity bounces. lens flare at the centre is for "giving life" effect.

right now I think the scene is a bit dark, especially when I look at the mug and some tools. what do you think?

04 April 2005, 02:48 PM
Nice hair update grooshka. Maybe add a window behind her that would give a nice backlight to the tools and cup

04 April 2005, 02:53 PM
This is coming on really good! Nice progress since I last saw it :thumbsup:

Perhaps you should reduce the glossiness of her hair a bit? I think the earlier test was more natural looking, but I see you're still tweaking.

I don't think the scene is to dark - you're making a real charming piece here, keep going!

04 April 2005, 03:47 PM
Nice mate nicee!! good job:thumbsup:

05 May 2005, 10:06 AM (

after few days of resting I'm beginning to model woman's hand.
deadline in about two weeks. hope we'll all gonna make it.

05 May 2005, 06:53 PM (

hand WIP nr 2. there are some bugs that need to be fixed, but I'll do it tomorrow.

c&c are always welcome.

05 May 2005, 11:55 PM
Dzieki ze komentarz na mojej stronce :)
Pomysl jest bardzo fajny. Jesli idzie o dlon to nie ma sie za bardzo do czego przyczepic. Fotoreal.

pozdrowienia ze swietokrzyskiego ;)

05 May 2005, 12:09 AM
Niezła rączka Arturze :thumbsup:
(great hand Arthur)

05 May 2005, 06:28 PM (

there are many minor bugs that need fixin'. just wanted to show you I'm not sleeping... although I am a little tired up. keep up friends!

05 May 2005, 06:34 PM
Axisman, 3dRaven: dzieki panowie za slowa uznania. zostalo nam niewiele czasu. podejrzewam ze ostatni tydzien nikomu z nas nie wyjdzie na zdrowie ;). 3majcie sie!

05 May 2005, 06:36 PM
Przeczuwam kilka zarwanych nocek ;)

05 May 2005, 06:39 PM
Gunilla: thanks for tips. I sure will reduce her hair glossines in next update. it's not very nice indeed, but I did concentrate on hands lately.

alexfalchi: :bounce: thanx!

05 May 2005, 07:10 PM
This is looking really good! I have liked your concept from the beginning.....The only crit I have is that maybe her hand is a little distorted? But that is just a simple skinning fix, I am sure you were going to get to that! Other than that it is looking great:thumbsup: ....I look forward to the final. Keep it up mate!:bounce:

05 May 2005, 08:18 PM
i don't look much into 3d but now it's time to see what's goin on here hehe. nice models and that hand. good luck!
i nie marnuj czasu hehe. i to az noce macie zamiar zarywac...? ale pewnie przy modelowaniu kupa roboty, nie znam sie...

05 May 2005, 09:00 PM
Hi Grooshka, just have to say that, even in it's unfinished state this image makes me feel kinda warm and fuzzy...Well done, it's been great watching this evolve mate:thumbsup: Keep the tweeks coming

05 May 2005, 11:07 PM
Hi Artur.....Just wanted to come by and say you did a nice job here.....near finished I see.....just have some tweaks to go......I wish you the best with these final touches.....:arteest:

05 May 2005, 09:13 AM
rynomyte, DaddyMack: thanx guys for being here since the very beginning. I appreciate it. I'm glad this image can make you feel good - it's all about that in the end! lots of tweaks coming in next update.

3dRaven: mimo wszystko oszczedzaj sie! ;)

marcheen: dzieki! :thumbsup: mnie osobiscie najwiecej czasu pochlania texturowanie - modelowanie to czysta zabawa.

Virtuoso: it's still far away from being finished, believe me :). best wishes will come in handy for sure. thanx!

I've got an idea. this image could use some more colours, because it's a bit dull at the moment so I imagined she'd look lovely in a green/blue blouse/sweater of some sort. she shouldn't be naked during act of creation, don't you think ;)?

05 May 2005, 09:29 AM
She shouldn't be naked during act of creation

Maybe it's some kind of weird fetish ?? :shrug::)

Maybe a turtle-neck sweater?? The clothes idea sounds good. Happy modeling.

05 May 2005, 09:37 AM
Maybe it's some kind of weird fetish ?? :shrug::)

no. I don't like an idea she's some religious fanatic or magic weirdo. she's supposed to be a common woman. she's supposed to represent each one of us...

05 May 2005, 04:17 PM
:wavey: Hi Artur....well I think there is something basic and natural with her being naked during the creation....I mean, we all came out that way...I hope! But, I think you are right about it needing some color and I do not think her wearing a sweater would hurt at all. What are you going to do for the background? I think there are endless possibilities for adding color there as well. Great job though and thanks for visiting my thread so often. We are almost there mate:argh: ...keep strong to the end. See you then.;)

05 May 2005, 12:11 PM
Looks great. I'd be interested to see what this would look like with more real-world lighting & without the glow effect, so it looks more like this: (a simple skylight & keylight would do it, or fake the GI with arrays of point lights).

05 May 2005, 07:14 PM (

I've created a sweater, did few tweaks and fixes and played a lil with colours and layers in photoshop.

I plan to render two images with (this one w/o textures) and w/o radiosity and blend them together in photoshop.

still need to work on:
- lighting
- background
- few elements on workbench like heaps of clay and drops of water

c&c r welcome, friends.

05 May 2005, 07:42 PM
Good work on the sweater Artur :thumbsup: Have you tried displacing it?? The textures work well but the arm on the chair is giving away the illusion near the elbow. The lips could use some tweaking they seem dry at the moment give em more spec :)

She's looking more natural with every update friend

BTW have you tried making her chin a little more narrow??

05 May 2005, 08:36 AM
rynomyte: well, I think I could use some of your idea for my background. what would you do? ......and thanx for kind words. we must keep together mate! cheers :beer: !

`mb: nice ref image. thanx Matt. I fully understand what you r talking about. my radiosity image will have skydome with background colours. final image will be far more lit than it is now. I like this image from your link and I'll probably strain to get similar effect.

3dRaven: no, I didn't try to displace it but I'll probably do. thx for tips on chin and lips. I'll revise them later today.

I'm glad you guys visit my thread. thank you.

05 May 2005, 12:07 AM
Things are coming along real nice Artur.......Nice work,keep this up,looking good.Best of luck as you finish Artur.......:arteest:

05 May 2005, 09:01 AM (

this is different angle and zooming at some tools, details of the workbench and drops of water, which I'm not satisfied with. I think I'll throw them away before final render. what do you think?

05 May 2005, 05:51 PM
hey, nice to hear words of appreciation Virtuoso.

I'm working on background today. I imagined a new fashion attic with wooden columns and sloped ceiling. big windows let in plenty of light so there's bright and warm. some easel with unfinished painting stands next to the wall. there's a tall plant giving the room some green counter elements. burning light touches wall, a cupboard, some paintings and easel.

I won't lose all my spare time for this background since I plan to blur it and strong. it'll suppose to simulate DOF effect.

eva prima pandora
05 May 2005, 07:51 AM
Now I can see a clear connection between your idea of Creator and a conception of Lord in a lyric "When I meet God". I am impressed!
Artur Gruszka has entered the Master and Servant 3D.

Challenge Page (

Latest Update: Rendering: test render 3 dif.angle (

this is different angle and zooming at some tools, details of the workbench and drops of water, which I'm not satisfied with. I think I'll throw them away before final render. what do you think?

05 May 2005, 01:31 PM (

sorry for this long lasting period of no updates. but I can assure you I've spent it very busy.

as for this update... it shows sweater detail in final resolution image. but it's not final render yet. I'm going to modify last things today and let my LW render full frame during the night.

few more updates are coming along today (i hope...)

05 May 2005, 01:54 PM
Wow! Grooshka! Awesome detailing mate, adds a fine finish to a fine image! Can't wait to see this go final;)

05 May 2005, 02:49 PM
eva prima pandora: :applause: it's great to have you here! but to be honest with you I must say I've heard "when I meet God" (marillion) a bit later, after I drew my concept sketch. at the other hand I fell in love with this song so much I'd like to recommend it to everyone watching my work. thanx for kind words and congrats on your first post in this forum! hope it's not last!!!

DaddyMack: thx friend. if everything goes fine, I'll post final image tomorrow evening.

05 May 2005, 07:23 PM (

new update. lots and lots of things was changed, fixed and tweaked. I'll list them in next update.

05 May 2005, 07:32 PM (

list of changes, fixes, tweaks:

-new eyes
-new lighting (increased global lighting)
-narrower chin
-more spec on lips
-reduced the amount of luminosity on skin
-eyes now look at clayman
-fur added to sweater
-added bloom effect (very light)
-increased bump map on hands (especially fingers)

I think all the time about adding dust floating in the air so it can appear in final image as new layer.

what do you think?

eva prima pandora
05 May 2005, 08:17 AM
It was an anticipation of inspiration. You had predicted the fluids before you heard sounds of music. I regret that it is not a movie contest. It would be a ready sound-tack.

Finally going to the topic, it is interesting experience to see how the Rib creates its Adam. By the way, if Adam, in Hebrew, means clay-man, wouldn’t be interesting to update name of our greatest poet to Gliniarz Mickiewicz?

[QUOTE=grooshka]eva prima pandora: :applause: it's great to have you here! but to be honest with you I must say I've heard "when I meet God" (marillion) a bit later, after I drew my concept sketch. at the other hand I fell in love with this song so much I'd like to recommend it to everyone watching my work. thanx for kind words and congrats on your first post in this forum! hope it's not last!!!

05 May 2005, 06:10 PM
Great update grooshka. Nice work on the new eyes ;) . Clean up the layer edges and it'll be nearly done :thumbsup:

05 May 2005, 03:46 AM
the image is perfect. i just think the light on her hand it's too strong.
overall it's great.

05 May 2005, 05:34 AM
good work mate...have best luck!!:thumbsup:

05 May 2005, 11:22 AM (

that's it folks! this is final image. I know it could be better here and there, but I'm so tired with it I can't look at it anymore ;) I lost freshness in my eyes and just want to finish it.

I did think about adding some more effects like volume lights from the top right or dust floating in the air but I wasn't satisfied with it and decided to go on without it.

THANK YOU EVERYONE who gave me power to finish it. thanks for constructive crits and words of appreciation. they were like drug and kept me here to the very end. THANX!

05 May 2005, 11:30 AM
Gratulacje Arturze :thumbsup:

A real nice final. I like the nice highlights you added in the end. Nice work on the background too. Gives a little more information about the artist :)

Best of luck :)

05 May 2005, 11:34 AM
Hi Artur.... This came along in a nice way.Well done,and congrats on finishing this,you did so with some good execution,I wish you luck,and all the best....again congrats and good job.......:arteest: :beer:

05 May 2005, 02:33 PM
A Stunning Finale Grooshka! Congratulations, it was a pleasure to watch this piece grow from it's humble lump of clay beginnings...Thanks:thumbsup::thumbsup:

05 May 2005, 02:58 PM
Great job- the finishing touches have really brought the picture to life, & I love the variety of textures (especially that sweater). Congratulations :thumbsup:

05 May 2005, 05:12 PM
eva prima pandora: 'gliniarz mickiewicz' - that would be fun :D as I can see interesting ideas come to life when you look at this image. thx!

minduinho, 3dRaven, alexfalchi, Virtuoso, DaddyMack, `mb: thx guys for your comments and encouragements. :bowdown:

as long as I look at my image I grow more sick & tired of it. I can see now lots of things which could be fixed... or changed... but I guess everyone of us could tell the same about his/her work in a week or two. it's just a matter of time... :sad:

story is coming. stay tuned.

05 May 2005, 05:41 AM
Congratulations for your final piece... impressive... I like a lot the project's idea... very original... a lot of work, really beautiful :thumbsup:

05 May 2005, 05:45 AM
Nice work! I like all the textures you've used. Good luck!

eva prima pandora
05 May 2005, 07:19 AM
The competition is very strong but I believe in your talent and extraordinary genes of your family:) Good luck! I count on you.

05 May 2005, 08:58 AM (

just a detail from final resolution image. it shows bump better.

05 May 2005, 09:04 AM (

final resolution head

05 May 2005, 09:06 AM
Whoa that clay looks superb up close :scream:

05 May 2005, 10:17 PM
Hey, great job on your final image! I like what you did with the background and the fuzz on the sweater really sells it....It was fun watching your image progress....thanks for your comments on my thread too! And I know how you feel when you look at your image now...I see the same things in mine (Lots). Best of luck in the judging Artur....see ya around!

05 May 2005, 09:32 AM
thanks everyone for your encouragements. now, about the story...

I think my idea for image is simple enough to understand it at first glance, but let me just say...

there was a woman working hard (as we, my dear competition-friends :) ) at the workbench with lumps of clay. she didn't know what to do at first, so she just began to play with it without really knowing the exact plan. led by some strange inspiration she modelled a figure, a man we could say, who wanted to become alive. she didn't realize the seriousness of the moment. she didn't exactly know how precious is life and what could be the consequences of her decision. making him ALIVE would initiate a new role for her: MASTER'S ROLE. but is she ready for such significant change?

MASTER SHOULD NOT forsake his SERVANTS once the relationship is created. it's the SERVANT who CAN choose to leave the MASTER once he is ready. MASTER'S task is to MAKE HIM READY.

the woman from image... she may look as adult but she's nothing more than a child playing with her toys. emotions shaked with thin wall separating one from another...
but knowing none about this she's decided to bring the figure to life.

and this is the moment the image tries to catch: slack pose of the woman proves she doesn't realize the seriousness of the moment. she plays as if it was a game. but it isn't. a new born man is afraid of the world and will be ever after, since he can't rely on his MASTER. he shall never become READY.

that's the story or rather my opinion on Master & Servant relationship. but I'd like you to exceed the borders of this story and look at this woman as if she was... our ALMIGHTY LORD.

("what kind of mother leaves her child in the traffic...?" - Marillion, "When I Meet God")

THANK YOU CGTALK TEAM for letting us cg-artists participate in such great contest, where we could meet each other and improve our technical skills. it helped a lot. I'm looking forward to enter new challenges and master my technical skills THANKS TO YOU!

Thanks for every one comment posted in here. every word from you was great and helped me to workout my idea. thanks for moments of joy and technical tips - it was a pure pleasure to read them all.

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