View Full Version : Master and Servant 3D Entry: Mark Van Haitsma

03 March 2005, 07:03 AM
Mark Van Haitsma has entered the Master and Servant 3D.

Challenge Page (

Latest Update: Modeling: new tree and vines (

another tree and some vine tests

04 April 2005, 02:56 AM (

Here is a quick 3d sketch with what I plan to do for the challenge. The whole idea is a man who's soul is destined for hell makes a deal with the reaper to be his servant. The man would aid the reaper in seraching for souls for eternity and in exchange, the reaper will hide his soul from the devil in his lantern. Anywho, in the image, the reaper will be going through a wooded area at night searching for souls. beams of light will be coming out of the eyes of the man caged in the lantern. everything behind the reaper will be dead barren and everything in front will be alive and lush. at the moment, everything is stand in geometry, which will all be replace, but it should give an idea as to where i am going with the concept.

04 April 2005, 12:38 AM (

one of the twisted dead tree models

04 April 2005, 12:46 AM
I love the idea beind your concept. I think the idea might come across better in a different composition. The reaper and the lantern should be a larger part of the picture. Perhaps focus close on the lantern with the reaper's face close in the background. Anyway cant wait to see it finished.

04 April 2005, 01:06 AM
I agree, I was looking at the sketch thinking that the reaper and servant need to fill more of the page as well. They will more than likely cover up a greater area towards the end.

04 April 2005, 01:18 AM
hey there man great concept and layout, the model of the tree is looking great.. good start...

04 April 2005, 08:18 AM (

same tree with some vegetation tests

04 April 2005, 10:31 AM
I like your concept! Good work on the tree modelling too (something I've always had difficulty with). Look forward to seeing more :)

04 April 2005, 10:40 AM
good tree modeling .. just a tip with textures make the trees look a little more organic through the textures..the reason i say this because obviously through your concept trees are a big part of the make them look as organic as possible...but as you said its only a test. but greatwork so far dude!! :thumbsup: .. other then that they look fine..

04 April 2005, 12:34 PM
Looking like a strong start. Trees can be quite a challege both to model and to texture but yous is looking very good. :thumbsup:

04 April 2005, 07:46 AM (

another tree and some vine tests

04 April 2005, 04:52 PM
hi man i like ur concept. Looks creepy. keep goin. :thumbsup:

04 April 2005, 05:01 PM
Nice looking tree, it's very organic and natural looking. The leaves look preatty cool too, you could have done them with paint effects or cards but then you wouldn't get the nice shadows.
The only suggestion I have is to thicken up the canopy by adding even more leaves and branches. Anyway, It is going to look awesome with texturing and lighting. Alexi

04 April 2005, 06:18 PM
I love your idea! Your three are beautifull, can you tell us how did you do that?

04 April 2005, 12:34 AM
Thanks for the comments guys.
alexichabane- yea, i might have to thicken the foliage up a little, depending on what it looks like with a lot of trees together. one tree alone is already chugging my system, so i might have to be a little careful, hehe.

Ke V2- i just model the base with a few main branches, then i make a couple smaller branches and paint them on with a script called advanced painter that i found on it's working quite well, a lot faster than placing by hand, thats for sure. and basically the smaller branches with the leaves are just 2 smaller branches repeated everywhere.

04 April 2005, 08:47 PM
That tree is a freakin work of art!
I am also a sucker for hooded figures :thumbsup: .

04 April 2005, 11:34 PM
awesome tree dude!! love the shadows and vines coming down the trunk..
can't wait to see more!

keep it up.

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