View Full Version : Master and Servant 2D Entry: Sidharth Chaturvedi

03 March 2005, 07:20 PM
Sidharth Chaturvedi has entered the Master and Servant 2D.

Challenge Page (

Latest Update: Coloring WIP: Technocracy Technomancer Closeup (

More progress on the Technomancer. There are more lines to add to his hand, and I still have to finish his torso. Anything of note?

03 March 2005, 08:09 PM (

Here's the concept for the drawing I'll be doing- "Technocracy".

Two people found each other and resolved to make a new life, where they could live with each other, free of the society where everyone was a slave to the net. They left everything and fled, but in this world, people could never turn their back on God.
Her mind still interfaced with the Master, she was made to shoot her lover dead. As he breathed his last, her own mind was taken from her.
In the end, they both escaped the Technocracy in the only way that people ever could.

03 March 2005, 08:17 PM
Excellent concept. Just a few opinions if you will... the angle may be a bit too extreem, as it makes an "x" composition with the focal point directly in the center. Also I'd add more depth to the buildings... right now they look somewhat flat almost like a fence. If the road pushed into the city further before the blue guys bright light started it would give much more depth. Though this is just a concept, hope I'm not being too critical, I just see a lot of potential. Good luck with the challenge


03 March 2005, 01:42 AM (

The first line art for Technocracy. I'm using some parts of the concept sketch to map out the buildings, color coding them depending on how far in the background they are. This is about 1/4 the size of the actual drawing.
RippleMDK: I'll take your advice and drive the road further into the city. As for the perspective, I'll try to work on something, though for now I can't really think of an alternative.

03 March 2005, 01:58 AM
I agree with Ripple, I think the angle is a little too severe. Nice idea though, it's looking good.

03 March 2005, 04:40 AM
thats an extreme perspective+tilt u chose for the composition. liked the idea and the the high-tech look and esp the details u put into the image. all the best for the challenge. :)

03 March 2005, 09:53 PM (

With all the building's color coded (as seen in the last WIP), I'm now doing the actual outlines. The red lines will be used to correct the perspective of the buildings themselves.
Note that the final composition is still the same- It's horizontal here to make working on the perspective easier, but It'll be at an angle later.

RippleMDK, Dreamshark and sloth79- thanks for the comments! I'll try to make the angle slightly less extreme, though I'll have to see just how much.

03 March 2005, 11:40 PM (

Perspective on the buildings is finished. Still need some advice on what to do with the drawing's angle.

THE Wizard
04 April 2005, 03:16 PM
I agree with all of the above posts, FIX THE PERSPECTIVE and this will rock!

MyMaster&ServanT2D (

04 April 2005, 04:15 PM
nice idea :)... i agree with the comments so far.. rotate it a little to the right and the effect will be much better i think! good luck!:thumbsup:

04 April 2005, 06:48 PM (

THE Wizard, dunkelgold - Thanks for the comments! I took everyone's (and I mean everyone's) advice and fixed the perspective to what extent I could.

Now I just have to figure out what to do to the man in the back- the composition looks odd now imo, and there's too much empty space to the top-left. Maybe I'll just use fancy cloud work there. Suggestions?

04 April 2005, 07:53 PM
:thumbsup: lookin good so far. When you say you'll add a cloud in the top left - perhaps you could have some servere weather effect involving electrical storms, with bolts of lighteneing emulating from the main charcter. The sky would also look awsome if you added servere perspective, echoing the line of the city... I'm getting carried away now, but you get the idea? Keep it up, should be a good one


04 April 2005, 07:57 PM
That's spiff-tastic ! I do agree with m477, about the ecetric storm clouds...would add a nice effect! But anyway looking good thus far! Dont stop !

04 April 2005, 08:22 PM
Hi sidchagan.

Looks good man. It eminds me of AI's android city. Theme is also good even if littlebit too dramatic loverstale for my taste :) but good work with concep GL&Ht and sketches. GL&HF

04 April 2005, 03:32 AM (

Ugh, sorry for the incredibly slow updates. College work's driving me insane, so I havent had more than an hour to work on this in the last few days. As a result, this isnt much of an update- just showing how the lines are coming.

The sky wont be as dark in the final, this is just a template against which to draw the clouds.

04 April 2005, 05:35 AM
thats a cool fx, interesting perspective view, nice one dude, keep it up!:thumbsup:

04 April 2005, 08:57 PM (

Started working on the clouds. This isn't what the final background will look like obviously- I'll decrease the opacity on this cloud layer later on, as well as add some background features in the sky, before doing the real cloudwork on top. This is just to give an idea of what the cloud layout might look like.

Any ideas on this?

04 April 2005, 08:23 PM
I like the concept...amost did something similar. Have to agree about the angle comments, seems a little too much. Maybe rotate it to the right towards horizontal a tad. What about adding a slight fish eye lens efffect to the city? Too much?? OMO :hmm:

04 April 2005, 12:34 AM (

More work on the clouds. I added some background (which is very faintly visible, if at all), and as I said I'd do, decreased the opacity on the first cloud layer. The clouds will stay like this until I've added some lighting, which is some way off.

Cameron Gardner: Thanks for the comment :). I fixed the perspective to what extent I could before (it was even more extreme in the concept stage), but any more and I\'ll have to modify too much, so I wont be able to make it more horizontal- I dont even know if I'll finish it in time as it is :P.
Also, I'm not really sure what a fish eye effect is...

04 April 2005, 06:00 PM
I like the changes that you made to the perspective. It's looking much better. As for the angle of the city it sounds like you've finalized that... Aside from that I'd be concerned about all the "weight" in the picture being in the botton left. It's almost as if everything is going to slide off the side. Perhaps some larger buildings on the right side would balance it out more.

All that aside... good work on the cloud layer thus far. It's looking like the lighting is going to be very dramatic.


04 April 2005, 06:19 PM
A very intresting concept and a sort of 'Tron' like aprouch... without all the neon lights though.

You are still yet working on it. But I would really lover to see it with the bridge with more elements in it revealing how such bridges are constructed. It just seemed as if it would add so much more!


04 April 2005, 09:27 PM (

Layout of what colors the building lights will likely be. Dont worry, the final wont look like this! Still gotta draw the building structures on top, then do more lighting and.

I'm unlikely to finish this drawing in time, thanks to my upcoming exams. I'll probably be uploading another concept drawing soon, in case I decide I dont want to go ahead with this one (the buildings are painfully boring to draw).

THE Wizard
04 April 2005, 12:05 PM
mmmm, nice job on the clouds man! Keep it up!

04 April 2005, 11:41 PM (

YEESH! Sorry for being idle so long, had tons of school work, so I didnt get a chance to work on the drawing. Plus, I needed a break from the buildings.

I worked on the buildings on the right a little, rather proud of the green one, as strange as it turned out. Any opinions on it?

I might post a close up of the buildings I just worked on later.

04 April 2005, 11:49 PM (

Closeup of the buildings I did in the last update. This is at 50% of the actual size.

04 April 2005, 03:00 AM (

More coloring WIP for the buildings. Only added one (the ugly brown one in front, but its different from the others so I figured I'd post it.

04 April 2005, 06:57 AM (

A closeup of the Technomancer's head. I might need to smoothen the lines a bit, lets see how it turns out.

I'm deliberately leaving it without eyes, but if anyone thinks it should be otherwise, be sure to tell me.

04 April 2005, 07:12 AM
a couple of things:

the chest muscle should go into the shoulder bit. now it seems to go to the armpit. the hands are great though.

the back of the head needs slight adjustment. near the ears part.

you might want to use a flipped version of your city on the water. you can use it just for reference if you like.

lights on the buildings would be more interesting if they were more irregular in size, shape and color.

well. these things might just be me. cheeeeers!

04 April 2005, 02:54 AM (

More progress on the Technomancer. There are more lines to add to his hand, and I still have to finish his torso. Anything of note?

Sorry for the severely reduced image quality, I should probably have saved it as at 50% actual size, rather than 75%/

05 May 2005, 09:48 PM
Ha, looking cool, the sky is much better and I'm feeling the wireframe character...

The eyes, oh yes it needs eyes.. The windows into a character's soul and all that. Not normal eyes but the source of some electric lightening perhaps?? now that would be very cool, and would link the character into the scene, and could also form the origin of his wirey frame... Leave you to think about it,

Hope you find time to get it all done :wip:

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