View Full Version : uv mapped displacement

02 February 2002, 07:59 AM
i wanted to model the stone wall of a well using a displacement map. i generated the uv map using meni's technique. i applied the map, and everything was fine untill i realized the surface editor still asked for just one axis of displacement. this obviously won't work for something like a well.

any suggestions for how to get around this?


02 February 2002, 04:57 PM
Stop trying because as far as I know, UV doesn't work for displacement map in LW 7.0b.

Try with a cylindrical projection if it's for a well or simply model the blocks, you'll get more control.

02 February 2002, 04:36 AM
thanks ripper

yeah i think i'm going to have to model the bricks. i just though i was about to be clever there for a minute :)....oh well....i was worked...just only in one axis.

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