View Full Version : Master and Servant 2D Entry: Ricky L. Hunter

03 March 2005, 08:54 AM
Ricky L. Hunter has entered the Master and Servant 2D.

Challenge Page (

Latest Update: Coloring WIP: necromancer close up (

a little more work on the lighting. need much more work. especially on his face. still have to detail and light the skeletons..... soon...background is gonna probably get much darker too. trying to find a nice balance....all crits appreciated.

03 March 2005, 09:34 AM
good luck in this challenge!

03 March 2005, 09:49 AM
Good luck from me too!:thumbsup:

MY "Master and servant" thread ( (

03 March 2005, 01:09 PM
Hey dude, cool website !
Can't wait 2 see what u come up with.
My Master & servant :

My Web Site :

03 March 2005, 08:03 AM (

-first idea. death is the master, pulling on the soul of a woman, the servant. flushed out it would have a marionette feel, of death toying and in control.
- second is my tribute to a frazetta type feel. rubenesque woman riding a beast of some sort.
- a small girl, possibly a geeky looking girl who holds the remote control of her very own remote control monster. no more bullies. i was thinking more of a magazine advertisement for this...with action shots of what the monster can do...could be fun.
- a necromancer who is raising the dead.
- cliche demon/monster seated upon a throne with the scantily clad female servants on chains.

comments and crits would be much appreciated. see you all soon.

03 March 2005, 08:18 AM
cool concept, nice sketches, eager to see whats next,:thumbsup:


03 March 2005, 09:03 AM
Very nice sketches.

03 March 2005, 11:22 AM
thankyou noob, velinov, tariq12, eclipson, and arlutik. it is appreciated.

anyone. questions, comments, clarity, critiques, preferences, and any other feedback is more than welcomed, and much appreciated. thanks.

03 March 2005, 11:57 AM
Hey Ricky,saw your concepts dude. They Rock ! Personaly I loved the Necromancer Concept. maybe because I've just been reading " Elric".
Seriously though, I think if you have the Necromancer either in ful view from front or in a more askewed shot from the back. For example if we see him from a 3/4 birds eye view on some sort of elevation and we see over his shoulder at the dead army he is raising. Or the front view could be a great shot of him from ground level looking at him in the middle ground and all around are the dead in various stages of awakening.

Does this make sense or am I just babbling cause I think the idea is just great ??

My Master & servant :
My Web Site :
The Hunt :
The Kid :
Battle Angel :

03 March 2005, 05:17 PM
yes tariq12, it does make sense. and thanks for your time.
i like both ideas. the 3/4 view might be more dynamic and interesting, buit the front view might be more detailed...or more reasonably facial expression, full drapery... i like the front shot personally, but at a lower angle looking up. as if we were coming up with the dead i suppose..assuming i go with that idea that is...i might flesh all of these out first, and go from there...

03 March 2005, 02:25 PM (

concept idea for the necromancer. not the line art milestone because its just the master. any crits, comments, or any feedback what-so-ever is greatly appreciated. thanks.

03 March 2005, 02:59 PM
Hey Ricky, Good concepts! I like the bottom left which it looks like you're going with. This competition could be right up you alley because of your solid character designs. Looking forward to more.

03 March 2005, 08:27 PM
thanks cliff. i do appreciate the vote of confidence.

03 March 2005, 01:55 AM
very cool!!

03 March 2005, 02:34 AM
i like his pose, he looks like hes doing a gang signal with his hand! ah jokes, i like his design, especially the face paint, im guessing youll use alot of reds and dark colours for it??? id give him some head gear to show hes an authority or chief or something, and you could go crazy tith it.. alternatively you could give him some cool jewellry, like a big gold chain around his neck, or some tribal necklace... just thoughts.. looking good!

03 March 2005, 02:36 AM
actually on second thoughts scrap the head gear.. he looks good as a voodoo style dude with that rats tail..

03 March 2005, 01:34 PM (

the final line art. not as clean as i like, but it has my basic shapes and composition. the correct anatomy will be applied...during the painting, ie ribs and joints, skull details and what not. few shakey details: the chalice? does it add anything or fit at all? same with the *pentagram circle? the background ok? the overall image ok? seems busy, but could be pulled together nicely with the color scheme. heres hopin. any and all comments and feedback and crits are greatly encouraged and appreciated.

04 April 2005, 08:11 AM (

closed in. cropped. more focused i think. any comments, crits, or any feedback is appreciated.

04 April 2005, 12:11 PM (

the slow start to a long, and hopefully good piece. all comments, crits and feedback is appreciated.

04 April 2005, 12:27 PM
looks great so far,nice colour choice!

04 April 2005, 01:39 PM
You'r thumbnails are great! I am sure that you chosed the correct one to continue work on :) I really like the feeling of it. Kinda vodoo shaman controlling thoose skeletons! soo cool!

I think perhaps you could benefit from placing atleast one of the skeletons in the front even closer to the camera, and darken them, so they would frame the image better and draw more focus to the main person?

04 April 2005, 06:36 PM
thankyou eupee, noob and am7.

eupee- ya. i'm gonna play with some jewelry. i thought initially about small animal bones or bright gold. he does have 2 lip piercings, but some anklets/armlets/rings might be a nice addition. headgear could still be a possibility. a large cow skull or something. maybe once i get to that finer detail stage. thanks for the suggestions though.

noob- thankyou much noob. i appreciate you takin time to stop by.

am7- thanks for the encouragement. and a sihlouetted figure might be a great. and i mean great idea...i will play around with that. thanks a lot.

THE Wizard
04 April 2005, 06:58 PM
I like the concept and characters, but their poses are little, I don't know-- they look somehow static even thou they are not. It's hard to explain, but it looks good

mymasterandservant2D (

04 April 2005, 09:05 AM (

another wip. slowly but surely i suppose. when its a little more developed, i'll post a detail. feedback most welcomed.

04 April 2005, 05:47 PM
I like the concept. Master over the dead, that always fun!
Drawings are cool, the painting is really high contract now, but im sure you will work some more midtones in before your done.

04 April 2005, 12:40 PM (

close up on the necromancer. real rough still. all comments, crits, and feedback are appreciated.

04 April 2005, 12:46 PM (

color wip. added a skeleton in the "extreme" foreground. as suggested. i think it helps frame the necromancer. darkened the background. all comments and crits and any feedback is appreciated. thanks.

04 April 2005, 12:48 PM
looking great.

make the colours in the back saturated that will give it more depth.

04 April 2005, 03:36 PM
Hey! great progress! however, I think your image overall looks kinda to dark. Try to put in some brighter values in the background perhaps? Also I would try to minimize the use of black in your coloring. Keep it up!

04 April 2005, 07:11 AM
thanks a lot noob and am7. your comments are appreciated. one problem im having is the transfer from painter on my laptop to photoshop on my pc. there are major color shifts. so i try to balance them. with levels and saturation levels. i dunno. but thankyou for the tips/advice. im gonna do some more work soon. thankyou much.

04 April 2005, 03:44 PM
is looking cool :)
though a trifle dark, u gonna add lighting rite?

04 April 2005, 03:56 PM
This is coming along nicely. I would push the light side of the characters a bit farther to create more drama. I don't agree that the BG has to go lighter or saturated more, that would bring it forward. I would de-saturate it a bit and allow some of the foreground darks to fall into it., creating a nice chiaroscuro affect. But push the light side of the characters. This is coming along great.

04 April 2005, 06:25 AM
i like this piece. i think the coloring is looking cool but i hate to see it lose some of the strengths that show up in the linework. the main necromancer guy looks rad in the sketch but maybe could use more color in the highlights. The value distinction is good but you might want to save the white for only the brightest highlights. The backlight on the ribs is bitchen and the wraps on the arms are cool.

04 April 2005, 08:26 PM
thankyou eterna, cliff and bayoubilly for the feedback. it is appreciated.

eterna2 - yes. there is a lot of work to do on this guy. much more lighting. a real light source. and more placement of the light source with highlight/shadows.

cliff - thanks for the feedback man. i will play around with the background for sure. and i like the intense light idea. tenebrism to add a great mood.

bayoubilly - great feedback. i do plan on actual flesh tones. i was jus trying to create a sense of his exterior against the background. and the levels are off. but very much agreed. thanks for the comments too.

04 April 2005, 06:11 PM (

a little more work on the lighting. need much more work. especially on his face. still have to detail and light the skeletons..... soon...background is gonna probably get much darker too. trying to find a nice balance....all crits appreciated.

04 April 2005, 01:54 PM
Good progress man! Keep it going! :) I would not darken the background that much, as the silhouette of your neuromancer would read pretty badly, infact I would suggest to bring some fog in perhaps behind him? So one can make out the shape of his back aswell? Another solution could be to place a secondary lightsource (like from a torch burning) on the right. So you would get some nice warm hue's in there aswell as the reflection on his body, makes it read well.

04 April 2005, 04:46 PM
Nice... I like what I am seeing thus far! My only crit would be this, mind you it's picky and its more of a narrative crit than an art crit, I owuld like to see some of the skeliton's barried more, and some almost all the way out. Make the resurrecting skeleton at different steps, right now they all seem to be at the same stage in the riseing up.
But other than that its looking good my friend.

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