View Full Version : still: Tracked Vehicle

09 September 2002, 06:17 PM
It's a part of a big project... :bounce:

A Question: Does someone knows how to make the "scouts" of the tracks?

09 September 2002, 06:22 PM
the model looks good, i think the evironment needs some work tho

09 September 2002, 06:23 PM
it looks like its floating..
what software? do you mean trails?

09 September 2002, 07:22 PM
yeah i think he is talking about the trails of this vehicle! maybe do a render of your tracks and then use this as a bump map for the ground behind the vehicle.
I think this will do!


09 September 2002, 08:00 PM
yes trails... that's the word!
i've made it with C4D XL 7.3
thank you for the idea prayas

09 September 2002, 08:46 PM
Cool looking vehicle! Yeah I think the textures of your terrain could use a little extra attention..

As far as the trails go, I guess it would really depend on how much detail you want and whether or not this scene was animated. Assuming its a still, I would simply make your ground a multi-layed texture map with depressed bump map for the tred pattern and a bit of painting to mess up the snow a bit around the tracks. maybe even add a bit of crude geomoetry to simluate snow "pile-up" on the sides...

09 September 2002, 05:00 AM
good vehicle except the ground needs some work

09 September 2002, 12:49 PM
Thank's. now i can do trails:)

09 September 2002, 09:05 PM
not bad, but the environment still needs work.

The vehicle looks like it is floating. Maby tweak some lights so that we get a little bit of shadowing around the base?

Overall, modeling and textureing are good.

10 October 2002, 06:53 AM
i was thinking of adding some particle systems, like have some snow fog on the DL, or make some snow kickup, something to show movement along the surface:shrug:

CGTalk Moderation
01 January 2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.