gluPerspective(45.0f, 1.333f, 0.1f, 100.0f);
I have substituted into both of these some values I thought were appropriate, in the glFrustum() the values I worked out based on my distance from the monitor etc. and the gluPerspective() the values were pretty much taken from a NeHeGL tutorial program, where they seem to work fine. The problem I have is that with these lines in place my program only renders a black screen! Have I got some values wrong? Is there a way to just change the far plane of the frustum without arsing about with the rest? The project is to basically have a fish swimming around, but with the frustum as it is at the moment, there isn't really alot of space for the fish to swim in!
Thanks for your time