View Full Version : Master and Servant 3D Entry: Joe Richards

03 March 2005, 09:57 PM
Joe Richards has entered the Master and Servant 3D.

Challenge Page (

Latest Update: Modeling: Modeling WIP #5 - more servant head progress-ears! (

My second try at making ears for this guy, I'm rather pleased with how this is turning out so far.

Minor tweaks here and there, and the head will be done! and then I get to figure out how to handle his hair!

Still so many things to do and even less time to do them all!

C&C welcome as always!

03 March 2005, 10:01 PM
I haven't had a chance to look at everone's concepts yet, so this may already be in progress somewhere else, regardless..

don't have a sketch yet..

But I'm thinking of something long the lines of a wiry, slack-jawed guy hunched over a keyboard and mouse with his head tipped back looking up into a *massive* crt monitor, which begs the question..who's the master and who's the servant?


good luck to everyone!

03 March 2005, 06:44 AM (

Here we have a computer user who thinks he's controlling his über machine, when in reality, the machine is controlling him..keeping him inside and at the keyboard. - Note the clutter around him..empty soda cans and chineese takeout boxes..even a mini-fridge under the desk and a couple dirty dishes as well!

The space below the shuttered window will probably have some neglected recreational, bicycle etc..things the computer is keeping him from.

03 March 2005, 06:59 AM
hey, wintemute! THat's a great concept there. but i think you can definitely improve your idea and execution. FOr me, instead of two big monitors staring back at him, i could add hands to the monitors, seemingly trying to push him into the pc world. The monitors could be drawn like a mouth too, like the pc trying to "eat" him in! :) Wel,, just a little idea. But you could definitely improve this concept your trying to convey.

Good luck. :) Keep it up. I'm looking forward to this piece.

03 March 2005, 05:37 PM
ms@zx, that's an interesting idea! I'm thinking of keeping the hardware relatively "real" without overly personifying the hardware. I think I'll include a surround sound setup on his pc, letting the surrounds become arms that reach around and draw him in further.

I'm also not set on this particular composition..Need to do more sketches...


03 March 2005, 05:50 PM
I think that's a good idea to girdle the guy with all kinds of computer peripherys, like the machine's really closing him inside, not letting anything in or out...

03 March 2005, 02:58 AM
i like your current idea~keep it up dude~!:)

03 March 2005, 04:40 AM
I love that idea because its my LIFE! very cool. Good luck with your entry :thumbsup:

03 March 2005, 11:31 AM
great idea, remind me of the matrix :D
Keep in up, i'm looking to see more from you :)

03 March 2005, 05:16 AM (

Well, here is my insanely rough start at modeling my servant. The computer user.

This is only the 3rd time I've attempted to model a human. Right now there are no hands. Box modeling all the way here in Blender.

I figured I'd start off by making somebody of ideal proportions, then pushing the verts around to make him into somebody whose physical activity is limited to little more walking to and from the bathroom and the computer.

C&C always welcome!

03 March 2005, 08:04 AM (

some more progress on the servant computer user, focusing on the head 1st. -and I though hands were difficult!

my 1st attempt at a face in blender, still lots to do!
C&C welcome!

03 March 2005, 09:13 AM
interesting concept.. I think we're all slaves to technology..

03 March 2005, 03:00 AM
The majority of your edge loops look great, you should have enough polies to pull that face out of there. Just be careful near you eye socket area...looks like you might have to do some surgery :banghead: But hey that's what late nights, coffee and a killer leather chair are for.

Good luck man, keep us upated!

03 March 2005, 03:09 AM
Greetings Wintermute, you've got some skills there dude, and a cool concept to play them out with.
Good luck with the process:thumbsup:

03 March 2005, 03:46 PM
Thanks for the replies!

Versiden: My 1st thought for this challenge was an ata drive chain, master and slave drives :D But I think this one works a bit better, espcially since there's so much of myself in it :surprised

Kid Mesh: yeah, there are some screwy looops in there. I should have most of them fixed in my next update (tonight hopefully!) :wip:

DaddyMack: Thanks man! I just hope I can finish!

Still so much to do! So much to more to learn in blender :banghead:


03 March 2005, 08:11 AM (

a little more progress on the servant's head and face. I didn't get as far as I would have liked due to fighting a stupid smoothing error (around the edge of the nostrils)

anyway C&C welcome! I'll post a closeup of the error a little later.

04 April 2005, 07:33 AM (

Some more progress on the servant.
Made some adjustments to the nose, added eyes (finally!)
just plugging away at it now..some obvious adjustments are still needed for the seam, but so far I'm pleased with how this is turning out (best looking head I've made yet)

At this point I'm glad the Master is a machine!

C&C always welcome!

04 April 2005, 10:40 PM
Hey man looking Good! My only thing would be is this, pull some verts out from the middle of the cheekbone upwards to the top of the head. At the moment it seems just a wee bit elongated...round him out a bit :) or it could be the angle you posted too...maybe a frontal shot would help :thumbsup:

Other than that good stuff!

04 April 2005, 10:52 PM
Good start. Try to visualize a skull and muscles under those polygons. It will help guide you in the facial construction and features placement. There is no magical secret to head modeling, but you gotta think under the surface first. Skull and muscle, yeah fat too, dictate the form of the flesh and everything else. Dive in. Look forward to more posts.

04 April 2005, 10:54 PM
great model !!

i just see a problem with the simmetry !
c ya !

04 April 2005, 10:08 AM
Kid Mesh: Yeah he seems to be a bit elongated in this last pic, although nothing proportionally has changed since the previous post, so I'm thinking it has more to do with the zoom setting of the user viewport in blender. Although I am rounding his face out a little bit more. :D

Brent_3D: Thanks for that bit of advise on the facial structures (which applies to the rest of any character really) I see a few points that need tweaking to take your advise into account. That should be in my next update. :wip:

gra7: Thanks Man! I'll hammer out all of the symmetry issues when I do my final mirror and weld operation..or at least I'll re-do that untill the seam looks right! :banghead:

more tomorrow!

04 April 2005, 03:33 AM
Hey Joe, nice work man! I think you could scale the head horizontaly a little bit, but, it´s only a sugestion!
Keep it up mate!! :thumbsup:

04 April 2005, 10:08 AM (

My second try at making ears for this guy, I'm rather pleased with how this is turning out so far.

Minor tweaks here and there, and the head will be done! and then I get to figure out how to handle his hair!

Still so many things to do and even less time to do them all!

C&C welcome as always!

04 April 2005, 12:53 AM
Nice progress, keep it up man....we still got time :)

The ear looks fine, one thing about ears...they all look different so your cool.

04 April 2005, 01:38 AM
nice progress dude. the model is coming along nicely good start for you. like you said a little more tweaks and your finished but its looking good :thumbsup:

04 April 2005, 05:23 PM
The models really starting to come along. Only suggest is maybe fatten the earlobe a little. Other than that, keep on rockin. :thumbsup:

04 April 2005, 03:09 PM
Hey Joe,

Nice concept , don't know if it has been done or not. I see some nice progress on the head model. I think the eyes are a little too big , but still a nice job.

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