sphere @ 0,50,50
plane @ 0,75,75
i select the sphere and applied a slice mod, thus ran this code:
$.modifiers[#slice].sliceplane.pos = $plane01.pos
the listener then returns
although im not too worried about how it got "-9.49779"
i was more worried about the value being local to the sphere...
my question is, how do i set a subobject node's transform (in this case, the sliceplane gizmo) using the world coordiantes?
coz using in coordsys world gives me the same result...
Ive attached a grab of the result... I also read the "How are Transformations calculated in 3ds max and MAXScript?" section in the helpfile.. but some parts of it is kinda hard to digest. :sad:
hmmm... i really feel that im missing something really simple... i hope someone cud shed some light to me on this... any help is much appreciated.:)