View Full Version : Master and Servant 3D Entry: Simon Barsky

03 March 2005, 06:43 AM
Simon Barsky has entered the Master and Servant 3D.

Challenge Page (

Latest Update: Modeling: Beast Update (

Here is an update. I've really got to start going faster!

03 March 2005, 06:54 AM
Hi all,
This is my first challenge and I am a bit unclear as to what is required to be submitted using that submit entry page on CG networks. Could someone please explain this or point me to where I can find it out? Thanks.

03 March 2005, 06:58 AM

Hope this answers your questions

good luck to you

03 March 2005, 07:05 AM
I saw that before but I guess I didnt read over it good enough :rolleyes: I found the info I needed, thanks!:) Good luck to you too.

03 March 2005, 02:46 AM (

This is the overall concept for my entry. It is a blind guy taking his seeing eye beast out for a walk. I'm not very good at drawing, so I hope this makes sense. I hope to get some detail sketches for the characters up tomorrow.

03 March 2005, 02:59 AM (

Here is a sketch of what I am thinking the beast's head might look like. I think I might leave the eyes white like this, I think that might go well with the "seeing eye beast" idea. Please let me know what you think. :)

03 March 2005, 10:20 PM (

Hmm, well it seems no one is interested in commenting on my idea. Here is a sketch of the beast from the side. I think I will start modeling now. Any comment or critic would be greatly appreciated.

03 March 2005, 09:54 PM (

Here is the start of the head model.

03 March 2005, 02:11 AM
youve got some great concepts, good luck modelling that guy :thumbsup:

nothing to critiques yet, but ill be back when you have some more updated modelling renders:)

what program(s) are you going to be using?

03 March 2005, 06:01 AM
Hi tdawg217. Thanks for the encouragement:) I'll be posting some more pics tomorrow. I am using Maya right now, and I might use Zbrush later on for adding more detail, but I havent had much of a chance to use it and get used to it yet.

03 March 2005, 04:25 AM (

Here is the rough version of the head. I want to get the overall shape done before I start detailing. Let me know what you think of it so far.

03 March 2005, 04:28 AM
That's looking great Simon. Keep it up :)

Maybe you could make his mouth and nose base a bit broader to make him more evil looking?

03 March 2005, 05:30 PM
Hi man

Will u use Zbrush for the detail, i think it could be a great model for that? I don't know but z artist can agree ?

I just want to see the next spet man :thumbsup:

03 March 2005, 09:33 PM
i like the concept sketches, the beast is cool, especially the 3/4 view. i like the beginnings of the model too, nurbs or polys? (i'm also working in maya). one of my ideas was to model grendel (from the story beowulf) and it's mother, but this was way beyond the scope of my abilities and creativity, but that's kind of what your creature reminds me of, a grendel type of beast crossed with a gorrila :) i hope that's ok. keep it up, and good luck!


03 March 2005, 09:49 PM
Concept is interesting. Block the composition in 3d so we can see were your going with it.

03 March 2005, 09:53 PM
Hi loren. Thanks for liking my beast:D I've been meaning to read Beowulf, is it kind of hard to understand? The monster is made of polygons and I used the Connect Poly Shape script to smooth it. Heh, I suppose it would look a bit like a baboon, because that's what I used for reference:)

Hey dominikmk, another Canadian I see:) I'm not sure about using Zbrush yet, I'll see what I can do once I've added more detail in Maya. I'm sorry, but I didnt quite understand this part: "I don't know but z artist can agree ? I just want to see the next spet man"

Hi Brent. I think I will do that tonight as well.

Thanks for the comments guys. I hope I can get another update tonight.

04 April 2005, 03:19 AM (

I didn't get to do much work the past two days. I had to finish up a school project and get the water out of my flooded garage :( Anyways, I've started detailing the head and I am now going to do a mock up of my scene to show what I want to look like.

P.s. I need to do something with the nose. Any ideas?

04 April 2005, 03:22 AM
dude dude... your model is looking fantastic man.. reminds me stacks of a monkey type baboon or something.. but still this looks really clean and well presented.. great start dude.. keep it up!!

04 April 2005, 09:43 PM (

I made a very simple pre-vis for this. I'm just trying out some different camera anlges.

04 April 2005, 09:46 PM (

Here is a different angle.

04 April 2005, 09:47 PM
dude dude... your model is looking fantastic man.. reminds me stacks of a monkey type baboon or something.. but still this looks really clean and well presented.. great start dude.. keep it up!!

Thanks man:)

04 April 2005, 09:55 PM (

Or this. I think I like this one better.

04 April 2005, 09:04 PM (

I've started the chest for the beast. I've been busy the past while and it took me a while to figure out this part. Hopefully I can start speeding this up. All critics are welcome.

04 April 2005, 04:09 PM
wow, looking really good, i know this is a little wierd, but i really like the molars and his gums, very detailed. :)+

04 April 2005, 02:54 AM
Love the teeth, if baboun had those teeth, I think we'd be baboun lunch, nice start on the modeling :thumbsup:

04 April 2005, 07:19 PM
It's looking really cool man, very evil looking mouth and teeth :D

Only, the ears seem a bit strange to me.

04 April 2005, 01:43 AM
Heh, glad you guys like the teeth:D Pier, about the ears, I never drew them in the first place, so I didnt know what to model. I made ears like the cave troll off LOTR. Do you have any ideas of what they should be? I sure dont. I kinda like them though. I've got a bit more done, I'll post it later.

04 April 2005, 02:10 AM
very nice modeling. also think the theet and gums are great.

04 April 2005, 02:12 AM
oh this is sweet... u got urself an awesome creatuire in making man... i can tell its gonna b gr8... keep it up man... i wanna c it finished!! :thumbsup: happy poly-pokeing

04 April 2005, 04:48 PM (

Here is an update. I've really got to start going faster!

04 April 2005, 06:16 PM
the beast is comming up erally good man... it would be great if u define the muscel bit more so we can c hows it gonna look when finished.. anyways gr8 work.. keep updateing :thumbsup:

05 May 2005, 06:06 PM
Simon, hope you didn't abandon you haven't posted in a while

05 May 2005, 09:11 PM
Hi, well, kinda.... I'm not going to have this done for the contest, but I do plan to finish it, hopefully I can start working on it again in the next week or two. I'll start posting it in the 3D WIP section. Hopefully I can count on your guys' comments and critics there. :)

06 June 2005, 07:28 PM
Ok, I've finally started it again. Here is the new thread:

CGTalk Moderation
06 June 2005, 07:28 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.