View Full Version : Master and Servant 3D Entry: Gerard Jaran
03 March 2005, 02:59 AM
Gerard Jaran has entered the Master and Servant 3D.
Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5699)
Latest Update: Concept Sketch: An unusual legend
I wanted to thank you all for your comments, so I rewrote my story an made a presentation to it, my way of saying thanx, hope I didn't do to much mistakes.
I really had nothing to do
03 March 2005, 03:02 AM
A fellow Canadian , good luck with the challenge.
03 March 2005, 03:02 AM
Ok first step
03 March 2005, 07:08 AM
Wow, look at all the Canadians:) Good luck Gerard, I've got to go do some thinking too now.
03 March 2005, 06:20 AM
Ok this is only an idea, don't know if I'll go with it.
A hot rich babe giving a hard time to a servant (if I go with this I might do a robot as the servant), she holds a small dog in her arm doing the same as her.
I wanna keep this challenge simple cause I really wanna finish it but don't have much time on my hands. Even if I'm going with a different idea I know I want to model a hot babe a bit like the Bunny Girl by Andrew Hickinbottom. And that way I can start modeling something.
Good luck again to everyone.
03 March 2005, 09:49 PM
Ok, I think I found my idea, a bunch of puppets who are taking over their puppeteer and putting strings on him to turn him into the puppet, he his going to be face down on the mini stage and will look super scared.
03 March 2005, 07:38 AM
Made a few sketches of the stage top and front view, and of the front view of my base puppet that I want to keep simple. I'll just dress them differenly.
03 March 2005, 09:31 AM
I love your idea man, one of the most orignal ones i've seen so far\!
Happy modelling:thumbsup: and good luck!
03 March 2005, 09:42 AM
That second idea sounds like a great concept. Is the puppeteer going to be laying sideways across the stage or wil he have been pulled though the curtains with his lower half backstage?
03 March 2005, 09:59 AM
That's a great concept, try to make the puppeter's face really terrified :). I'll be checking here to see new images. Good luck and have fun!
03 March 2005, 10:39 PM
Well, just started the generic puppet, I will do all my puppets from this one, will of course put clothes on them, and change the face a bit for each of them
03 March 2005, 03:03 AM
Oh.. it must be scary image.. Cool idea. I look forward to see it. :)
03 March 2005, 03:10 AM
Pretty much done with my base puppet, from this one I will do all the other ones. I didn't put to much details since the clothes will add up alote.
03 March 2005, 03:26 AM
I see you have come up with a concept, the puppets rebeling against the puppeteer is very cool. Nice start to the puppet models too . :thumbsup:
03 March 2005, 08:31 AM
Well I started "Polichinelle" one of my puppets don't know yet how many, I'll do. I'll start with 6 then do the puppeteer and see from there.
Thanx everyone for your feedback, I really appreciate.
03 March 2005, 01:32 AM
Was making some test for the texturing of Polichinelle's suit, so I posted it
03 March 2005, 02:35 AM
You might wanna pull the lips out a bit on the puppet though.
Good stuff :thumbsup: .
03 March 2005, 02:39 AM
Thanx kanga didn't notice it, but I'm planing on retouch after just wanna do at least 6 puppets asap so I can work on the stage and puppeteer (when i think I wanted to keep this simple)
03 March 2005, 08:14 AM
I like the idea, with those puppets on a string, especially that comedia del arte-like one with the napoleonhat. They al look kind of freaky; is that me or is that how you want it?
good luck finishing your work. De Wolf
03 March 2005, 08:52 AM
Nice work everyone!!!
Well this makes one puppet down, the strings and few retouch will come later, now to the other puppets, next hmmmm...
03 March 2005, 09:09 AM
Yeah I want my puppet to look really creepy, with the candle lighting of the scene it will have even more impact. They are taking over their old master the puppeteer, who's gona look very scared, they're turning him into a puppet and I might have some puppet cutting off their own strings.
03 March 2005, 10:26 AM
Your idea is too good.. :thumbsup:
I think candle light will and alot to the aura you want to create.
Best of luck.
Cheers!!My Entry(3D) (http://www.cgtalk.com/showthread.php?t=222787)
03 March 2005, 10:43 AM
A little update before I go to bed, did some exploring in texturing, and I like the result. And of course started a new puppet in this case Diablo. He's gonna be on the back of the puppeteer holding his head down with is fork.
Going to bed now.
03 March 2005, 10:51 AM
Dude first of all good luck with future entrys .. i just gotta say your work is the first really cool humourous work for this challenge that ive seen. Its amazing.. your characters have so much emotion just standing i mean if you animate these guys, the skies the limit... this is really kewl i love it dude... Good luck man!!!
03 March 2005, 11:25 AM
great idea. i love it. ill keep a watch on how this is going for sure. goodluck.
03 March 2005, 04:03 PM
You have been busy , very nice costume for the first puppet, the Diablo puppet looks good too. Keep working away , you will be done in no time.
03 March 2005, 05:03 PM
Looking good dude :thumbsup: I think your idea is a good one! You seem to be doing well with your models too eh! Good luck with the rest of your work dude.
I think your idea is going to work well for you eh!
03 March 2005, 08:37 PM
Wow, thank you everyone
My primary goal is too finish this contest since I never was able to finish Machineflesh and never really got inspired for the space opera one. But this one I will finish. I'm working as much as i can now since I know work is on the way soon and it wont leave me much time for it.
03 March 2005, 09:15 PM
if i get nightmares on your diablo then its a winner.
great work! great concept! can't wait to see the final image.
03 March 2005, 09:56 PM
yeah way cool concept and funny modeling! Just came to subscrib and officially wish ya goodluck and loadsa fun :)
03 March 2005, 10:18 PM
hey, nice concept.. and good start on the modelling..
texturing too!, damn that's quick. the clothes are really well done..
03 March 2005, 10:36 PM
hullo arlutik....an ironic and a unque concept...:thumbsup: .........those puppets look creepy ....good job on the modeling....2 thumbs up for u :thumbsup: mate !
03 March 2005, 08:00 AM
This is where I'm at so far on Diablo, still have his suit, cape and fork to do.
Just a little update and break ;) .....
.... ok break is over I'm going back to my puppet.
Thanks to everyone and their comments.
03 March 2005, 01:10 PM
Wow, I finally finished him. It's 8 in the morning here I think I should go to bed. And tomorrow, well another puppet. Hmmmm wich sshould I do this time?
03 March 2005, 01:48 PM
2 down , how many more to go? Good job on the Diablo puppet, you are making great progress.:thumbsup:
03 March 2005, 04:16 PM
not much to say... cool concept, i like it!! :thumbsup: good luck!
03 March 2005, 08:43 PM
Mike, 4 to go for now but if I have time I'll do more.
03 March 2005, 10:19 PM
To speak frankly, revolting antagonist's identity as the "diablo" makes its effect weaker. I think I understand the scene in your mind. Maybe giving the identity of "diabolic one" rather than the "diablo" itself supports more of your idea.
I mean I can imagine the people reading about the "diablo" thing and saying "...oh! well, if this one is satan, since we would expect every bad thing from it, this can be happen everytime, and maybe happening already in somewhere of the world..." funny but hmm.... Could I explain it? No?
Well another way of telling. If we are staring at magazine covers in a bookstore, if we see "superman hauls up a large bus" we say in our minds >maybe unintentionally< "...well, nothing unusual, just because he's superman and its his habit" and our attention distracts. Instead, I would more interested in a picture which portrays a primary school kid whom lifting the bus by himself.
Anyway, your modelling skills are good. And you are fast. I am thinking of visiting your page time to time. I wonder the result.
03 March 2005, 02:12 AM
Hmm, I think I agree with kuzgunoglu. If the puppets were portrayed as evil to begin with, the idea loses a bit of of its impact. I think the concept might be a bit more original if the puppets were tired of being mistreated and decided to rebel, to save themselves, rather then just because they are evil. I dunno, which ever way you decide to go I think this will look pretty good:thumbsup:
03 March 2005, 02:28 AM
Really nice pic you have, esp like your concept work with the character studios bone man, gives a nice feel of movement there. The concept is really nice, and i really enjoyed it alot. Good luck on your work! :D
03 March 2005, 04:06 AM
Wouhahah guys, you see a devil and you start to see EVIL, heheh. Don't worry they are only turning their puppeteer into a puppet and freeing themself. Why I did a Diablo is because I'm doing the classic "Marionette" the ones your great, great, great, great, great, great, great, great, great, great parents use to go see in the street of Europe. The classic and there's a devil in the bunch, I want my scene to look like a 17th century puppetshow. Now I'm working on "Harlequin" , I want to do 6 puppets before I start the puppet stage (who will have candles to light the show no electricity) and then the puppeteer a big man kinda like the one in "Pinocchio" (might even make him "Pinocchio" that is, classic look). After "Harlequin" I'm gonna do "Colombine", I did "Diablo" second cause I felt like it (well was looking at the reference photos I found of "Marionette" and saw "Diablo" suit and wanted to modelise it) and because I need that fork to hold the puppeteer down while the others put strings on him. I hope I will have time to make more then 6 puppets, cause I want to make some that hold scisors to cut their own strings and be free.
03 March 2005, 01:58 PM
Well another one done, "Harlequin". Next i will do "Colombine" but first I need to sleep worked all night again (it's 9 am gotto sleep"
Thx for all your comments.
3 down, 3 to go and I start the stage and puppeteer.
03 March 2005, 09:29 AM
Here's a little update, I started Colombine.
She's pretty ruff but I'll try to have her finish tomorrow
03 March 2005, 02:00 PM
great progress, puppetmaster, and very fast! my only suggestion on her is to break up the symetry on her a bit, but i think you already have that on your plan...
Keep it up mate, very original and cool work!:thumbsup: :thumbsup: :thumbsup:
03 March 2005, 05:09 AM
Little update, she's taking for ever. Like you must of all notice I do my modeling and textureing at the same time. I'm trying to keep the style of the puppet simple and naive, and will make the puppeteer as real as I can. Up to know have beeen using only for mask for texturing the rest is all shaders. Ok going back to do her dress, thx all for the comments, it's really appreciated.
03 March 2005, 07:43 AM
Ok, this should do until I decide where she'll be in the scene. Four down, two to go until I start the stage and puppeteer. But firdt will add up a belt buckle on "Harlequin"
03 March 2005, 09:12 AM
Hmmm I think I just had an idea
First of all I'm gonna model more then 6 puppets, I was planning on modeling "Pierrot", "Il Dottore", "Pantalone", and maybe two "Gendarme" policemen of the time but that's if I have time.
Here's my idea and for that I need "Pinocchio" with a long nose since he just lied. I explain the puppeteer who just got push down on the stage by the puppets still hold in his right hand the to sticks that hold the strings of a puppet, that puppet he last handle his pinocchio and he's up in the air running in the air trying to escape but his nose is long since he just told a big lie to the other puppet convincing them to attack the puppeteer. So this should be the little story to go with my image.
Thanx all, and good luck to all challengers.
03 March 2005, 02:06 PM
Well finish his head, well still have his hat to do. This is "Il Dottore" the doctore, he wears a big mask that looks like a bird like you can see. This shouldn't be to long to do, but it's my sons birthday he's 3 years old today, so I won't be working on it until later tonight. So see you all tonight for an update.
03 March 2005, 02:16 PM
Dude, i model pretty fast but this s amasing , and to top it all the quality is premium, cant wait to see what will come out of this work, keep t up:thumbsup:
04 April 2005, 03:35 AM
your puppets just looks cool. keep it up, good luck
04 April 2005, 03:44 AM
Hey there arlutnik!
Lovely concept :thumbsup: Kind of like 'Gulliver in the land of the Wooden puppets' :D
The first characters modeling and texturing look great, and the possibilities are endless, too.....mad stuff hehe!
04 April 2005, 05:10 AM
and nebezial, I spent like 8 to 10 hours minimum on each, barely slept in the past days, but it's pretty simple modeing I just modify what I modeled before. The pain will be the pupeteer, the puppets are really simplify since they'll be smaller in my scene I didn't have to worry to much about mistakes, I mostly do one half and put a simmetry modifier on it, add noise to screw up the clothes. I'm actually going as fast as I can cause I have a contract on the way and it will take most of my time so I want to have the most done before.
Take care all update in a few hours, starting my night shift, it's midnight here and I'm sure I'll be in bed in the morning or later like today.
04 April 2005, 05:17 AM
this is great .. just found it ... and i'm busted out a smile .. good stuff all around with the concept and the diversity of characters ...
i kanda agree on busting up the symmytry
04 April 2005, 08:48 AM
Little update since I just wasted alote a time on making a temporary repair on my mouse wheel that just broke, I'll need a new mouse, to much Zoom in Zoom out.
Next step the hat and a few rinkles in the coat, and of course the shoes and textures and he should be done
04 April 2005, 01:25 PM
Well I couldn't sleep so I decided to finish him, next I think I'll do "Pantalone" he as a mask too.
Don't worry about symmetry won't show once there in action and if it show then I'll tweak them a bit.
Thx all and goodnite well good morning well all depends onwhere you are.
04 April 2005, 02:09 PM
Really fast you are!! I like your textures, especially specular aspect of wood - know it's not so hard to do but looks cool!
What I like the most of all is european style of puppets, especially il Dottore and Diabolo - that are the most rokin'! But I noticed that polygons on Doctor's mask still too visible. Maybe you wanted create it like a handmade little mask (therefore not much accurate), but it still looks closer to compuer-generated.
Ok, wish you the best with your work - you really doing stylistycally original creationhttp://www.cgtalk.com/images/icons/icon10.gif!
04 April 2005, 08:06 AM
Just finished pantalon's head so I tought I'd post it.
04 April 2005, 10:03 AM
Wow this was fast, I mostly reused peice of clothing I had done before and voila. This is very good this way I can model Pinocchio and then I can start the rest of the scene.
04 April 2005, 10:29 AM
damn you are flying along! The style you have given to each puppet is really cool! the fact that they have for the most part, the same structure helps...but in the end, they're all unique and equally well done!
The fact that you'll be able to rig one, then reuse that rig on the rest will save you even more time!
Your texture work is top notch stuff! I really like the worn paint details on diablo.
Definitely looking forward to more!
04 April 2005, 11:06 AM
Great character dude
04 April 2005, 11:53 AM
hahaha , I love the idea,very good the characters, mainly the textures
04 April 2005, 12:24 PM
Ok, I'm definetly getting faster now that I did a few, just finish this head. Now the suit.
04 April 2005, 07:02 PM
Well I'm finally done, for now. Now will I start the stage or the puppeteer still not sure.
Thx all for your comments.
04 April 2005, 05:01 AM
Ok that's it for puppets (for now), starting the layout for my stage, here I'm just trying to give me an idea of where I'll go with this.
04 April 2005, 05:11 AM
Nice, Nice! ahahha, I love the puppet!!
Well done Gerard!! keep it up! :thumbsup:
04 April 2005, 07:10 AM
Little update for my fan (if I have any)
04 April 2005, 09:07 AM
Finished this part, will go to bed now, see you all tomorrow for more updates.
04 April 2005, 06:44 PM
well just a little camera test to see where I need to build.
04 April 2005, 07:32 AM
Hope you guys are enjoying this challenge as much as I do.
Here's a little update, will have less time this week, I'm on a contract.
04 April 2005, 04:01 PM
Little update, trying some camera angle at the same time.
04 April 2005, 09:35 PM
Good not working until tomorrow afternoon, so I'm working on this as much as I can. So here's an update.
04 April 2005, 10:02 PM
Wow, I must have been looking at one of the best digital carpenter's work all around!!!
I think you will be able to catch the warmth of all those woodwork in your lightwork...
Keep it up!!!:thumbsup:
04 April 2005, 06:59 AM
First test of lighting, and more modeling. I think I'm gona retouch the middle part of my columns don't like what it does. Difenetly need to add bump on the floor and maybe less reflection, And need to think of way to break the smoothness of my wood, Funny how when you put lights and shadow on a scene how mistakes come out.
04 April 2005, 12:47 PM
Nice evolution of the scene here! great colors and mood on the stage already! Way to go Gerard!
04 April 2005, 03:27 PM
Wow, Great style in your characters. Very interesting idea. Everything works really well together. :applause:
04 April 2005, 12:19 PM
Decided to try another camera view, made a few modifications, like moving back the columns to get more light on the top, reworked my column, and my wood textures. Now I need to start my pupeteer since I need my candle holders to be proportional to his size and right they seem to small.
So next post, the start of my pupeteer.
04 April 2005, 01:01 PM
Very nice work...cam angle looks very nice...i think it will help u more to decide the angle when u have the puppets on stage...i like very much your wood work :thumbsup:
04 April 2005, 01:05 PM
Great progress on the details, man. Keep up the great work :wip:
04 April 2005, 02:22 PM
I see that you are in advance. Do you plan to put spectators later?
04 April 2005, 06:39 PM
Thanx guys, comments are always apreciated.
And no I don't think I will put spectators. I'm focusing on the pupeteer and the puppets
04 April 2005, 06:47 PM
great work on the background. Now time for props and actors eh?
04 April 2005, 07:33 PM
Really good progress. I like more this new camera angle.
I wait new updates. :thumbsup:
04 April 2005, 08:18 PM
Hi arlutik, this looks like so much fun!
Great details so far, and a cool concept:thumbsup:
Keep it coming
04 April 2005, 02:57 PM
Things are developing VERY impressive on your side!
I feel totally left out (And all my fault, I know. Sorry)
The puppets are a something. Very impressive characters with developed expresions all through out.
I don't know if your texturing is finaled for the puppets.. But I find them a little bit shiney. In the software you are using, is it possible to bake the wooden texture so that you can use the greyscale of it as a specularity map or something?
Even though sanded and varnished, those wooden puppets rarely get the uniform gloss like that.
It's just an idea. I don't think the shinneyness would take from your total. It is just that it caught my attention a bit too often.
I am anxiouse to see where this leeds to.
04 April 2005, 03:21 PM
looks great! love your puppits as wel:scream:
04 April 2005, 05:13 PM
Black thanx for the idea, I will try that when I start putting the puppets in place
and thanx everyone for your comments.
04 April 2005, 08:31 PM
Hey great ideas for the concept. :thumbsup: I really like the lighting you set up in your latest update, keep them coming.
04 April 2005, 07:14 PM
Well this is just a start for the puppeteer, I'm still have no idea how I'll make his beard since I don't have any hair or fur plug-ins.
By the way I work with 3dsmax and finalRender.
I didn't have much time this week, started working again, but it's the weekend now so I'll be able to post more update.
Thanx again all for your comments, I really appreciate the feedbacks you all give me, and thanx for the tips too.
04 April 2005, 07:26 PM
great work mate! i did always admire the theater... bravo!
04 April 2005, 12:26 AM
Slowly taking form, if anybody as tips for face modeling I would appreciate, I'm more use to modeling girls then guys.
Tanx in advance.
04 April 2005, 03:35 AM
Just a little test for the skin, but I'll come back to it later
04 April 2005, 04:42 AM
the modelling is coming along really well, there is a lot of expression in the face which is really good. although i think that making the nose less boxy and adding a slight ridge along the centre may help. also, making the brow a bit more defined using a few more line ploys to square it up could add to the sterness of the expression. that's nitpicking though as its great progress, im looking forward to seeing more
04 April 2005, 06:59 AM
Thanx for the tips :thumbsup:
04 April 2005, 08:58 AM
Just dropping by to say that the stage is terrific ! The lighting is really great !
The pinocchio puppet is also very nice and fits right with your concept.
Waiting for more ! :thumbsup:
04 April 2005, 07:27 PM
Well redid the nose, was getting on my nerves, add up the start of my eye and mouth. Comments are really appreciated for this part. Thanx all.
04 April 2005, 12:51 AM
You are producing these marionetts soo well. That face looks freakishly carved out of wood.. hehe Great work! Keep it up!
04 April 2005, 02:08 AM
Still trying to get the perfect expression before I add up details on the face of the Puppeteer
04 April 2005, 02:25 AM
I like the new puppets , great additions here. The stage is looking very nice too, nice wood work there too. Your head model is looking good but I think the bridge of the nose looks a little thick in width. This is shaping up to be a great image.
04 April 2005, 03:32 AM
you know what Mike, you're right, thx
04 April 2005, 06:16 AM
Worked on a simple texture for the eyes, it does the trick.
04 April 2005, 12:34 PM
Fear and bloodshot eyes! Lovely hmmm.. also a great expression! Keep it followed! :wavey:
04 April 2005, 06:49 PM
Still lots of work to do, finished the ear and add up rinkles, now I'll work on the interior of the mouth and then start breaking the symmetry. Will add up wrinkles on bump map, still need to make the eyelashes and of course facial hair, I just have no idea how I'll make them.
04 April 2005, 08:26 PM
looks good man! he's got a great expression there, and some cool big eyes
i''lle be watching you:twisted::thumbsup:
04 April 2005, 12:38 AM
Well I broke the symmetry and add up the teeth, now I need to do the eyelashes and facial hair, then I'll start bump for the face.
04 April 2005, 12:55 AM
nice modeling so far , but the face is abit too long??
04 April 2005, 09:31 AM
This is my first skin test, I need to check my SSS it's acting weird on the nose. Otherwise I just found a free plug-in beta for hair so I'll try it for facial hair.
04 April 2005, 08:13 PM
Hey, his facial expression is great :) What you could change, but it's of course only my opinion, is the color of the iris - yellowish/brownish, not blue; the ... sclera (how do you call it in english... that white stuff in the eye :)) could be more congested. Well, the skin looks a little bit like plastic... but that's only a first skin test, ain't it :)? Keep up the good work :thumbsup:
04 April 2005, 08:19 PM
Jep its a strong face, but he looks rather angry and he should brush his teeth more:scream: .
keep it up!:D
04 April 2005, 08:30 PM
Well a little update did the facial hair, still wondering if I'll put hair under his hat
04 April 2005, 09:42 PM
:D :) cooooooooool,keep it up i love the puppet stadium i thought it was realy well done.
04 April 2005, 02:06 AM
thats a funny face and mad, great:)
04 April 2005, 03:18 AM
I'm a bit late, but nice concept, and nice work on the models. Doesn't look like there's anything for me to critique, good job:thumbsup: .
04 April 2005, 05:36 AM
great modeling and as well as the texture you used..It really stands out, I cann't wait to see whats next. keep up the good work ..and good luck to you:thumbsup:
http://www.cgtalk.com/showthread.php?threadid=223443 3d master and servant
04 April 2005, 05:51 PM
Here's the puppeteer at the actual size in my scene.
I will make my corection later, need to get started on other stuff, like the hands and his clothes that I will model in the final position. Still have my candles to do to.
Well thx all, and I really appreciate your comments it helps me go foward and even make little change, example the color of eyes. So big thanx to all of you.
04 April 2005, 11:46 PM
Ok finish the hat, had to optimise a bit the scene was getting to heavy, but on the final I'll need a bit more polys
04 April 2005, 01:00 AM
thats cool....i wish i could do that.........keep it up........
04 April 2005, 07:16 AM
Ahoww!! You're fast and these texes are lookin good! No crits, just :thumbsup:
04 April 2005, 07:27 AM
Hey arlutik, this is really starting to take on a look of utter madness!
Keep it up man:thumbsup:
04 April 2005, 11:01 AM
This is going twistedly great!
I m lovingyour updates. And the general atmosphere you seem to be catching is just so cool in a spooky way!
Bring some more for me to be able to nag my comments on :twisted:
naa j/k... still post more though! :)
04 April 2005, 02:47 PM
Well here's where I'm at with the modeling of my hand, I played around with my texture and add up some scattering what helped alote, but in this case I'm close to a light so I won't get the same effect in my scene, where I'm concerned is that it takes long to render due to all the lights I have in my scene, I might consider taking one or two away and boosting up the ones left. I still have lots of work to do on the hands like bump map but that will go to tomorrow since it's late, i have a cold and I need sleep.
Thanx all for your comments.
04 April 2005, 07:37 PM
Those puppets really have a lot of life in them, the modeling is great! :applause: Keep the updates coming arlutik.
04 April 2005, 08:00 PM
Haha! This is looking really good:thumbsup: I'd sure be scared to see those puppets sitting on a shelf.....staring at me......:scream: I wish I could model this fast.
04 April 2005, 11:16 PM
Well I'm pretty satisfied, I will now put them in position and add up some hair.
Thanx Simon and Matt :)
04 April 2005, 11:44 PM
Thanks for the post earlier, looking at your work it's hard for me to offer much:shrug:.. Mainly because I only use 3DSmax and even then not very often..
I would ask straight away if you where going to map a bump onto it?... Just the hand has a slight "thunderbirds are go" texture to it... but then... it might look different with hair etc... and lighting:D..
I think the concept is going to rule when finished... love the mock ups!:buttrock:
Keep it up m8
04 April 2005, 12:28 AM
Hey James, all you see in my thread is done with 3dsmax too, and I use finalRender as a renderer (I love it).
and for the hand there's already a bump map when you look up close it will show on the final huge printing size.
04 April 2005, 12:38 AM
great modeling dude.Love the hand:thumbsup:
04 April 2005, 04:24 AM
Nice modeling, and i like you concept too. Also i like the design for the ornimental stuff on your gate. Looking good.
04 April 2005, 03:16 PM
Ahhh... I am now enlightened:bowdown: (Shows how much I know about 3DS lol)
Can't wait to see how you go about lighting it!!
04 April 2005, 04:28 PM
hey i like that crazy head...very osama.:)
04 April 2005, 06:01 PM
hey, great concept, and your puppets are really beautiful--expressive, and they all look like they belong together. my only tiny crit, is that the stripes on columbine's sleeves should run down her arm, not around it. i'm looking forward to seeing this image come together.
04 April 2005, 06:27 PM
Great hand, except for the thumb. It is really too thin at the end.
The other fingers are perfect.
Good luck !:thumbsup:
04 April 2005, 07:36 PM
Thanx Carlos and James
Janet if I checked my puppet reference I'm right, and I know why, dress for humans are made in many peices, dress for puppets most be done in one peice or two.
Thanx Norman I'll corect it in the final position (if it shows)
04 April 2005, 01:51 AM
great work mate,maby the end of the tumb is alittle thin, but outher than that, great work . :thumbsup: :thumbsup: :thumbsup:
04 April 2005, 01:53 AM
wow, reallt great work :)
04 April 2005, 03:46 PM
Dude, your puppets are great :thumbsup: You're way ahead of me, I need to catch up.
04 April 2005, 05:25 PM
Well little update, checking out the position of my hands, I still need to retouch a few details on the hands like moving vertex and adding hair.
My lighting seems a bit to strong so will change that too, and I have a lot of texturing corection to do especially on the bump maps (shows so much at final rendering size)
Thanx all for your sugestions, comments and compliments, I really appreciate it.
04 April 2005, 06:26 PM
Really really good. :bounce:
I like everything until here. The new update is great. I love the mad´s face of the master :applause:
04 April 2005, 08:30 PM
I could literally picture a bent banner on the bottom: "The Puppets Strikes Back!" :)
Your 'everything' is literally good to go. he fits in the scene perfectly... The angle being chosen very wisely.
Actually I do sort of search for the light fans that occur towards of the light sources you have spread out. And also little droplets of sweat from the heat they generate. The scene is so claustrophobic in it's own manner. And I personally believe that it really adds to your story.
It's one really good thread you have going here!
04 April 2005, 12:14 PM
Fantastic expression, and i think the camera angle is really cool. http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif
04 April 2005, 12:59 PM
Great job posing the puppeteer on the stage! :applause: Also kudos on the hand, it really looks natural the way it is holding marionette's controls.
04 April 2005, 05:26 PM
Wow Black thanx, if half the people perceive what you do, my mission is accomplish.
Thanx Steven, you're not the only one that likes the camera angle, so I guess that's solved
Thanx Matt, I had to make a control in cardboard to be able to check how my hand was.
04 April 2005, 05:34 PM
Very cool progress! You piece is really coming along. No crit right now. Excellent job. Looking forward to more. :)
04 April 2005, 11:24 PM
Well I tweaked my light a bit, otherwise made lots of bump map corection that don't really show here but do show on the full resolution image.
Thank you everyone for your comments i really appreciate them.
I need to corect the puppet controllers coller it catches to much light, but I love the fact it reflects in the eyes, hope when i bring the hand a bit more in the back to see the face a bit more, i hope I won't lose that cool effect.
Next I will retouch my hands and add up hair on them, and I will start what we see of the coat of the puppetteer and the backdrop that has fallen on it, then the fun part will start, placing the puppets, and after that the hard part placing all the strings.
04 April 2005, 05:00 AM
wow, the more I look at the pass two image the more I realise I did a good job at keeping the same lighting even if I had to change all my setting to be able to get my candles scattering.
04 April 2005, 07:26 AM
well... have no words :eek: your lights set is awesome..........
04 April 2005, 08:32 AM
Great theme. I'm making a short animation with a concept of Theatre of Marionettes, puppets against puppet-master etc. ;) - really like this theme. So, good luck.
Btw, at the first look I was confused a little by what's happening in a lower left corner - some sort of cylinder-hats of spectators close to the scene :D Only after some time I saw candles to the right in the same cylinders...
04 April 2005, 11:37 AM
great modelling.. progressing very nicely.
textures are looking good, facial expressions spot on.. :thumbsup:
04 April 2005, 06:22 PM
Honeslty it is not too easy to notice the changes you have done.. but the thin touch ups are doing their effect. ESPECIALLY liked the candles. One thing though. In order for the candles to make their way to the stage. The back part of the holder is usually a very shiney metal.. like polished tin or something. You might want to bake a candle image to the texture, or to simply make it highly reflective.
I don't think you should change the llighting or the colour in order to save the puppet controler's colour.
As a result you are allowed to do postworks. Technicality IS in second plan for the judging. You can always grab your 'desaturate' bruch and lighten the over exposed saturation there. And wouldn't have to change anything here directly...Just a thought.
Now all you need is the sweat dropplets on his forhead :p
It's going great. And I am SURE that everyone is precieving the same.
04 April 2005, 08:40 PM
Thanx Diego, I'm pretty proud of my lighting myself had too sacrifice two lights to save on render time but didn't make much of a difference after a few tweaks
Thanx Sagroth, I'm really interested in your animation project would love to see where you'll go with that, for the light reflectors you notice last, I'm planning on changing their shapes make them look more like sea shelfs give them a classic look.
Thanx Martin, and the best part is that I advanced so quickly (had no choice never know when a contract will knock on my door a take a way all my free time, abit like this week where I had a 10 sec animation to do, so I didn't put as much work on this as I wanted to)
Thanx Black, always happy to see you here. Don't worry when you first told me about the
sweat droplets, I took note and I'm planning on making one, just have to focus on placing the puppets first. For the controler, great suggestion but to late made some tweaks yesterday and it's like I want now. But I'm not worried about postwork I'll have plenty on my hand to make this image even nicer. For the reflectors like I said to Sagroth I want to change their shape and when I'll make the inside very reflective.
Ok well I'm going back to my image, working on the hands, have tweaks to do and hair to put on.
Thanx all, and don't be shy your comments are really appreciated.
04 April 2005, 08:07 PM
Well first puppet place, had to go with Diablo.
Don't know yet if it will be the final position, and I still need to reshape is beard and retweak the wood texture.
04 April 2005, 09:52 AM
hi there. your stage looks amazing: top sculptures give it dark sinister look. something's very very evil in this scene. red courtains remind me of the greatest TV series ever: lynch's twin peaks. it's the same grotesque and oddity.
I like this scene a lot, although I must say I've seen better shot of the stage earlier (it's an update in post nr #73).
keep it up. very well done as for now. :thumbsup:
04 April 2005, 07:19 PM
Great idea and concept , very very nice datails.
I love the Pantalone.
04 April 2005, 07:43 PM
wow, this one was tricky, I didn't wan't to hide the face of the puppeteer so I had to move the hand with the controler a bit, I rearanged Diablo to wanted to see both of his hands. I moved his fork a bit since this render. By the way the floor is not the good texture so don't look at that.
Thanx Diogo, I'm pretty proud of Pantalone myself, I'm planning on doing Pierrot, I need another puppet for my scene.
Thanx Artur, and don't worry the stage is far from finished, I'm planning on redoing the reflectors and the curtains, and there's a backdrop on the way, I personnaly prefer my new camera angle. And for post #73 well i found that one way to clean, I wanted to make my stage look like it's been used alote.
04 April 2005, 11:12 PM
hmm I really get your point of the trickiness of the composition. You have so many good elements that carry not the risk of getting lost.
Funny, when I saw the image first, I had a vivid flashback of a news broadcast, where a group of students were pulling down a statue of Stalin after the change in the countries policy.
Not that the statue had a harm to them or anything at that point. It was more what years had set that statue to reresent.
Some what like the Puppet Controller in your state.
I know that this might seem a little horrific but what say you put the most of them on top of the puppetier, and have them pulling the threads of the controller from there? Sort of having the threads wrapped around his head and neck in the meanwhile... Or a little less horrific would be to just have them pull on the threads while still on top of him with out the wrapping around. This could better justify him looking at it and holding it such.
Well just my impressions as I looked through ... I am sure you have many impressive idea's of your own that I would love to see.
04 April 2005, 11:23 PM
These are one of the the hardest times of the development. You have the composition in your mind however things become messy when you put the models onto ground and locate a camera and see the models in the FOV of camera.
04 April 2005, 11:24 PM
well you see my dear friend black I can't really do that since I'm onna have Polichinelle push on the controller and on the other end of the strings don't forget Pinochio will be stock up there, don't worry if I managed to put harlequin where I wanted him, I'll be ok for the others. Even the new one I'm planning Pierrot. Thanx for your help
04 April 2005, 11:28 PM
this looks really impressive! marvelous work!
04 April 2005, 11:30 PM
What was I thinking. too tired I guess, I have been making some dear mistakes here on my stage too. Maybe I should use those prescribed pills and force myself to rest toight :sad:
For short: yes I get your point. It's all that I guess I liked the puppetless image so much :)
04 April 2005, 11:58 PM
wooow, just that, wooow
04 April 2005, 01:30 AM
The expressions and poses are very well formed, beautiful concept as well:bounce:
Cant wait to see more updates:thumbsup:
04 April 2005, 01:46 AM
You have been making great progress, I really like the new angle and the guys face is great. The hand model is looking very nice too. Great job.:thumbsup:
04 April 2005, 05:09 AM
after a few hours of swearing I think I'm starting to see your point, I'm back to the drawing board on positionning.
04 April 2005, 02:00 PM
Hey... I like this idea :D But I'll prefer the previous angle of the devil's fork, the latest image of the fork was almost covered up by the puppet in front. Good work on the expression for the puppeteer.
04 April 2005, 04:42 PM
very interesting comp & idea.
my MandS tod
04 April 2005, 04:48 PM
:eek: Great, great!!! Very well done mate!! The idea and everyting else is great!!
Keep it up!!
04 April 2005, 07:47 PM
This is very nice.. I simply love it!
04 April 2005, 10:33 PM
This is extremely good so far !
I'm waiting your updates !
04 April 2005, 05:21 AM
Dude, this is looking SICK since the last time i was here. Very freakin nice. I like where you placed your camera too. Good expressions on the character. Although i wouldn't mind seeing more details to the eyes of the human character. Give it a bit more realism to it (little hint of veins and what not).
Texturing looks great too.
Just one question, are you going to show a little bit of the background or just leave it pitch black like that?
04 April 2005, 09:24 AM
Wow, so many replies since my last post.
Thank you everyone for your comments, they're gladely appreciated.
Here is an update on the placement of my puppets, like you can see this is a only map render no shadow, no reflection nothing, cause you see this image is starting to be demending so I'll wait until I get at work and render on a few machine cause at home i work on a laptop. Next I will position the Doctor, and then will model Pierrot to have him dance in the front with colombine if I do this right it should be very nice, and not to forget Pinnochio who will be suspended on the top left corner.
I don't have much time left to do this, might move soon and then my time will be taken by packing my stuff. But it's advancing way faster then i tought so I'm not worried I might finish this contest for once.
By the thanx again to all your comments.
Archie, I'm planning on having a backdrop in the back of the theater and for the outside maybe a night sky, dunno yet
Phang, like you can see I moved the fork.
Thanx Mike, have to go check your image after this.
And Black, what do you think of this found a way to get the face out more, and don't worry the drip of sweat is on it's way, can show the sketch since I drew it on the dirt of my window, hehe.
And all the others big thx for your comments.
04 April 2005, 11:02 PM
very nice idea. facial expression of master are very good- i'm looking for updates.
04 April 2005, 11:11 PM
At the end puppets began revolting ha ?! :)
The face of puppeteer shows the terror he has, because of the revolt. Lighting reminded me the candle lights. And the texture of clothes do not squeeze or overtly pulled because of the poses of the figures. These are my positive critics as I see.
For negative critics.. umm... hard to find negative ones
for just now of course :D
I am waiting for the full composition deployment of all the figures. I am at nearly the same phase in my challenge page and I know it is very hard to arrange the composition.
Lets wait and see.
04 April 2005, 02:31 AM
the red silhouette is where I'll put Colombine and Pierrot (will start modeling him after i post this), I like the positionning so far the only bug I have is that when the shadows are on Polichinelle can barely be seen, so I might have to put a environment light, otherwise need to corect Dottore's pants texture, once I'll be a 100% sure of my positionning I will take snapshot of each puppet (since they're rig right now) and will make a few vertex mods to arrange the folding of my clothes. One more change I did is the light reflector, I remodeled it.
Thanx all for your comments.
04 April 2005, 02:36 AM
The scene is coming together. Lots of action here , good job.
04 April 2005, 07:16 AM
Wouah, Arlutik, this is a great concept an setup, I really mean it! Very original composition with lots of movement. Good expression on the face of the human too. Super cool man!:thumbsup:
I'll continue checking your thread!
04 April 2005, 04:57 AM
Well I think I have my final positionning for my puppets, like you can see I added up "Pierrot"(well he's a bit to bright due to low render setting) the only puppet whom I could aloud to dance with "Colombine", I still have to make a few texture corection before I snapshot these rigs and retouch the modeling a bit.
Now I'm doing lighting test cause with shadow i loose "Polichinelle" so I'm working on an ambient moonlight to get some details out.
04 April 2005, 06:58 AM
It is all coming together...
I can actually see all the efforts and struggle you have been going through to get this thing together.
I think there is only one crit I can state at this point... and thats that it seems as if what is to be in the front of the stage is more to the front of us. I don't know how I can really explain this. Sort of like everything is positioning to stage to the camera we are looking through. Though one would naturally expect the act to be to give a view from the front of the stage.
I know that this is not an act and well you are sort of obligated to arrange it all to this camera view. But it just feels odd to a point.
Besides such a minor state, I have to admit that all your hard work literally shows. I am sure it was not easy. But I hope it is a compensation to hear that it really looks impressive!
I so hope you manage to overcome the shadow situation you are now struggling with.:thumbsup:
04 April 2005, 08:45 AM
great stuff .. this thing really tells a story .. kinda curious to see it when it's not blown out with lighting ... all in due time i guess ...
one of the funnest pieces here .. good stuff :thumbsup:
04 April 2005, 10:54 PM
Well testing something to get stuff in the shadow to come out, add up a very dark blue skylight, way to strong for now but it really gives what I want, stuff in the shadow comes out, the colors are nicer. Next test I'll try it lower. Now I have tons of little details to fix, still working on my reflector's texture and this one just sucks, need to get the whites a bit less white on two of my puppets. This weekend I'm gonna try to finish all the modeling I still have to do. And maybe start placing the strings.
This is alote of work, I saw a bit to big but I'm getting the job done and I might be able to accomplish my goal actually finish the contest. But I'm starting to have a very big desire for anmating right now and i jst don't want to start anything on the side until I'm done with this. So I'll just be patient.
Tomorrow is my birthday so I doubt I'll work on my image but tonight I will.
See you guys later. Thanx Black for your advice and tips it helped.
04 April 2005, 11:18 PM
This is REALLY good.. It has aded alot to the rich colour such a scene would suggest.
Not only about the way your details are better revealed. But also how the general activity is all spread out.
I know I always just put a small something into everything you do.I was really not going to this time.. but you may want to keep the candles flame from touching that metal..They would usually have a greater pit in them for the candle to sit into. ause in this way the metals would be red hot! (Yeah with a candle flame... played with them alot when I was a child)
I am almost sure you'll make it in time.. don't worry about that. Just worry about giving it your best :)
04 April 2005, 02:11 AM
Black, I'll never make it time, everytime you tell me something that makes to much sense, now I'm gonna change the design of my reflectors, you gave me an idea.
04 April 2005, 02:46 AM
way nice .. the lighting now plays well with all the characters very well and helps tremendously .. very much enjoying this
happy b-day :beer:
04 April 2005, 08:03 AM
I love your puppets! Its gonna be a great image!
(it is a big challenge to light this set isn't?)
best regards: Kornél
04 April 2005, 08:17 AM
wow. where did all though characters come from dude ? :thumbsup:
04 April 2005, 08:31 AM
big thanx Gehry, always happy to see your star on my thread
best regards to you to Kornel (funny he says that I was watching 2001 a space odyssey) by the way I love your Baron
Eddie if you check at the biggining of my thread you will see them.
Not doing much work on my image tonight except once again lighting test.
Tomorrow I'll revise the shape of my reflectors. :curious:
04 April 2005, 08:43 AM
GREAT first test :)
Really good work man :)
KEEP IT UP
04 April 2005, 08:57 AM
It's really starting to make a lot of sense now with the lighting you've done. Great mood and expressivity in the poses of the characters. I love it man!:thumbsup:
04 April 2005, 09:00 AM
Hoooo... a very funny scene, with a lot of very good things inside, so interesting Gérard.
Your latest lights test seem a very good way... I follow the next steps for sure... best wishes for you masterpiece mate :thumbsup:
04 April 2005, 12:00 PM
happy birthday, gerard! :)
great work! :thumbsup:
04 April 2005, 02:55 PM
Gerard, your image just blew me away, I haven't checked your thread for quite some time. Man, I pop in...and bam! Nice work...I love your idea! LOL! :applause:
04 April 2005, 03:55 PM
Happy birthday and best wishes to you !!! :bounce:
04 April 2005, 05:51 PM
The scene with all the puppets is really cool :bounce:
Ah! happy birthday, gerard! :) :beer:
04 April 2005, 06:16 PM
Dude, thanks for checking me website again :argh: Nice work, very nice work. The colour choices are great. The lighting is nice and it goes along with your overall piece, but i do agree with BLACK about the candle on the metal. Well, i'll check back later and see what you do with it. The poses are nice and the expressions are well read by the audience. DAMN CRAZY PUPPETS... poor guy :twisted:
You will finish this piece man. I'll be waiting. :thumbsup:
04 April 2005, 10:24 PM
This is great :eek: Love the concept, love the modeling, love the atmosphere. I guess you could say I love it :applause:
05 May 2005, 01:24 AM
This is still a wip, no beard would of been to long to render.
Ok here's what I done since last update, tweaked my skylight now it's the way I want it, changed the camera a bit, redid the curtains on each side, tweaked my reflectors a bit but I'm still not satisfied with the texture, and of course add up a backdrop that I did from a photo and lots of photoshop. Still need to tweak my puppets a bit and then the hard part but last modeling part the strings of the puppets and the one Dottore is tying on the puppeteer.
Well thanx every one once again
05 May 2005, 03:52 AM
It's been good to see the progress of this, as it's definitely coming along nicely! I love the expression on the guy's face....and the Diablo doll on his head helps to give the idea that the dolls are in control (while the 2 dolls in the foreground dance).
Keep it up! :thumbsup:
05 May 2005, 03:54 AM
By the way when I say almost done I mean the 3d part cause I have a big job of post effect to do on this one.
05 May 2005, 09:51 AM
I must say that I get your point and I can completely understand why you grew so proud of the result.
Yes it DOES look terrific. I especially love the way the sky light has hit a simialar hue onto Colombine and Pierrot there. It all looks SO good.
The backdrop was a terrific idea nad the result is very rewarding :applause:
It's now all up to tweeking the textures/materials/lights minorly if you have time left from the strings.. I am growing really curious on how it will look with that overcome aswel.
05 May 2005, 03:01 PM
Good day eh. Hello neighbor from the North. Dude this rocks! I do not know if you meant it to be funny, but when I saw the puppets takeing over, I howled! Very clever indeed. The lighting gives it ( for me anyway) a very twilight zone feel to it. Nice work Gerard. :thumbsup: Love the danceing puppets.
05 May 2005, 03:09 PM
Great scene man! Great work! keep on going...
05 May 2005, 04:16 PM
Very cool! I haven't had much time to check out the 3D entries, but I'm pleased I've had a chance to see yours. I realize that so much depends on the monitor an image is viewed on, but on mine the image looks a little dark and it's difficult to see your wonderful characters clearly. If you brought up the light in the middle but left the shadows dark . . . just a thought. great stuff!
05 May 2005, 05:29 PM
You are almost there, things are looking great:thumbsup::thumbsup:. I like the painted background that you have here gives the image the theatre look. The one thing I would like to see is the puppeteers eyes draw our attention more, I would make the white part of his eyes whiter and reduce the bright white color of the guy dancing in front of him a bit as I think he draws too much attention at the moment. Just my opinion though.
Good luck with this.
05 May 2005, 08:23 PM
Tyson, just for you I change the lime green in Harlequin to a darker green :D
My dear friend Berter, for the tweaking of the textures/materials/lights I do as I snapshot my puppets and tweak their clothes a bit but most of that will be in post effects. And by the way the seat is driving me nuts my refraction is to dark right now have to work on it more if you're lucky you'll see it on the next post.
Christopher, neighboor from the south thanx for your compliments, it's exactly a twilight lighting I was trying to achieve I might tweak it a bit in post effects, and yes it was ment to be funny in a dark way.
Evandro, thanx I've been giving it alote of time but I think next time I'll try to do domething a bit less complicated, but knowing my self it will start simple a get more complicated as I go.
Clint, for the lighting maybe my post effect will help.
Mike, dear neighboor Pierrot thats the name of the puppet dancing is less bright now at didn't had time to tweak him when I did this render, by the way you're making an amzing job on your challenge too.
05 May 2005, 09:14 PM
Gerard you opened it up and did not remind me! :cry:
And i think show ended before i reach, look at this poor puppeteer.
05 May 2005, 03:56 AM
Wow, it's been too long... :) Really nice progression. I particularly like the layout of the puppets. Brought a big smile to me face. Nice work! Where is the "jumping" puppet in relation to the other characters? I'm having a little trouble placing him in the scene. (I think it's because his hand is so clost to the tassle) Keep up the excellent work. :thumbsup:
05 May 2005, 02:02 AM
Sorry everyone this is all I can give you for today a openGL preview, my laptop refuse to render my scene in one shot, and I don't want to seperate everything since I have GI in it, but don't worry the machine at work handles it no trouble, so I'll make a render tomorrow of around 800 of height to be sure it's done before I leave so I can post it, then I will sender my first render at full resolution for my composition, I say first cause I will have tons of renders of mask of certain parts of my image so I can do my post effect and try to get this image as nice as possible.
Now tonight I will make some last test to make one of my new friends happy, the drop of sweat on the forehead, I've been having a hard time with this and if tonight I don't find a solution I'll just forget about it cause I need to start my post effect now, cause I have to make my boxes cause I'm moving, and work is on the way to top it, sorry Berter.
05 May 2005, 08:41 AM
Hi Gerard, I have a drawing for you but don't know how to post it in this thread. I guess I have to upload it somewhere first but haven't got a clue... let me know!
By the way, terrific global view on your theater man! :thumbsup:
05 May 2005, 11:41 AM
Your idea is great! A meticulous scenery, maybe a better light should increase the sensation of drama... Anyway keep working!
05 May 2005, 11:45 AM
nice concept. i love it!!! great
Yes, very good.
A very busy image that is easy to read. Well done.
Great lighting and colours too.
05 May 2005, 12:20 PM
Great looking even in open GL ;)
Yea i knew, Rendering in parts with GI is no good solution. I have currently the same trouble.
Nevermind, Great Image and Characters:thumbsup:
05 May 2005, 12:35 PM
nice piece! I love the modeling :bounce:
05 May 2005, 01:33 PM
This is such a good idea, reminds me of Pinocchio a little, my favourite story!
Good luck, looking forward to see it finished
05 May 2005, 04:57 PM
Really great work I particularly like th pinocchio jumping on the guy :)
Maybe a little backlight should help to highlight your characters, to separate them from the background.
05 May 2005, 07:04 PM
I see you are Tying up some loose ends on you image.:) Bad , pun. When the strings get in there its going to look great.
05 May 2005, 03:56 AM
Ok this is what i promess, sorry for the compression but we are limited in size for image. There's a few stuff I modified before sending "THE BIG ONE" well actually was to heavy to render so I'm rendering in 4 parts, if anyone like me works in 3dsmax and get "Error creating Bitmap" well here's a tutorial that might help you;
I'm done for the 3d part of my challenge after my long renders I will attack post effect and might add up 3d elements (like smoke over my flames) in the composition of my challenge. I would be able to start until all my renders are done so it won't leave me much time. But anyway I have a little contract to do before (thanks to my boss I can use the machines at work for my renders)
I'd love to thank you all personally for your comments, they were really helpful.
05 May 2005, 06:11 AM
Here you go Mike, the strings are there but don't look at the one whom are not high enough, cause I just corected it.
Olivier (reiv), actually he's not jumping he's stock up there, now that my string are there you can see he's the one at the other hand of the controller.
Monica like you can see he's up there, and judging by is nose all that is happening in here is his fault, since he told the other puppets a big lie that made them revolt against their Master.
Thank you, Ron.
Alexander, I actually have to render the final image in 4 parts, just sent the first part on a few machine at works, now I need to find out if I can reuse my GI for each part (would save render time)
Oliver (oh!), glad you can read it.
Augusto, I tweaked the light a bit, but I know I'll tweak it even more in post effect part, what I normally do for animation.
Thierry, first of all "Merci pour le cadeau il est genial", second glad you like my new camera view and to post an image nxt time you post something check the icons there's one for image (the yellow one with a montain)
Eric, I think the strings now cleared your questionning.
Levent, not my fault, blame Pinocchio for it
Thanx everyone hope you'll like my final.
05 May 2005, 06:37 AM
This is looks really awesome, i love it, its really twisted!
05 May 2005, 06:38 AM
:thumbsup: go to the final!
05 May 2005, 06:44 AM
This is an excellent piece of work. :bounce:
I like the idea of the puppeteer being attacked by his puppets... remind me an old story about a scientist being attacked by the monster he created in a search of god power... Frankenstein I think was the name. Maybe you eared of this story !(JOKE :) )
Anyway, I love this!
05 May 2005, 07:02 AM
wow , excellent work and very original idea, a like the concept.
mush luck ... :thumbsup:
05 May 2005, 01:40 PM
I haven't seen all entries, but this is the best idea I have seen so far. And it is perfect for 3d. This is not a crit, just a comment: I would have invested a lot of time making the puppetier look more "photorealistic" and the toys more "artificial" to underline the contrast between the real person and the puppets. But of course, different artists tackle these assignements in different ways!
Congratulations on your work!
05 May 2005, 01:43 PM
Man he is really in for it, nothing worse than when your puppets decide to turn on you! You have really had a lot of good updates since I last posted. Great job! :buttrock:
05 May 2005, 02:21 PM
nice rendering arlutik! :applause:
05 May 2005, 05:14 PM
This is coming together wonderfully.
05 May 2005, 05:40 PM
The picture's coming along great, i love the way you framed the picture and nice dramatic lighting too. Looking good.:thumbsup:
05 May 2005, 06:26 PM
Hi Gerard :wavey:
Very very good. I like very much to see the render with all together. Simple great image. :bounce:
05 May 2005, 06:37 PM
Little update, first 1/4 of image just crashed, but was my fault wanted to go to bed to fast.
So take two, hehe
05 May 2005, 08:44 PM
Now i see. The final composition is much bether. This is a good work. You could do some post effects, i dont know, maybe some smoke in the scene, glow, detph... You could put a soft color in the image, trying to give a feeling, maybe more cold, maybe more hot. But this is just an idea. Good work. :thumbsup:
05 May 2005, 08:55 PM
excellent ..everything is excellent!:thumbsup: :thumbsup: :buttrock:
05 May 2005, 10:45 PM
Thitipon, thank you very much
Rodrigo, I am going to do post effect, give it a even better mood and I was thinking of putting smoke around the candles since old candles use to make lots of smoke.
Joao, glad you like it.
Chih-Han, glad you like my new camera, I changed it so many times
Gianluca, thanx hope I didn't make any mistakes on my italien sign (love that language)
Thanx Matt, been living for this image lately, can't wait to finish it I just need to animate now
fer3d, I was trying to go that way but I would still be on the puppeteer's face if I didn't stop myself, had so much thing to do for this image, and I set myself one goal finish this contest.
Thanx Pierre, good luk to you to.
Olivier (dizzy boy), I'm a big fan of Mary Sheiley (pourquoi tout les francais sur ce forum se nomme Olivier)
Stepan, I am going.
Thanx Michael, glad you like it.
Ok render time is insane cause of the SSS, so I'm trying to bake the texture of the candles we see so maybe I can speed things up, and so I don't :banghead:
05 May 2005, 01:55 PM
:banghead::banghead::banghead::banghead: this what I'm doing right now twice crashed so far this scene is to demending at that size
05 May 2005, 02:10 PM
No more worries, Matt at finalrender gave me a solution and now it's rendering in one shot no more four parts only one big image, now me very happy
05 May 2005, 09:34 PM
Hi arlutik, thanks man, I wish I was at the final render, your nearly finished, nice
modeling and texturing and superb lighting, its altogether a very original idea,
top marks on all fronts! good luck in the final shake down,
Paul, amazing work on your hunchback.
05 May 2005, 09:46 PM
Fantastic, :) i love your final composition, all characters interacting together.
Great Work!! :thumbsup:
05 May 2005, 10:06 PM
It is looking good:thumbsup: , looking forward to what you do in post .
05 May 2005, 04:41 PM
This looks better and better each time I drop by, man really great illustration. You must be pushing your machine to it's limit. Any smoke yet? Hehe!:thumbsup: :thumbsup:
05 May 2005, 12:09 PM
Coming together wonderfully, so much detail and great lighting and colours. I've really enjoyed following this thread. Fantastic http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif
05 May 2005, 02:19 PM
very nice progress, the stage is wonderful.
05 May 2005, 07:06 AM
my first thread is for you,
05 May 2005, 11:23 PM
Well since I'm still waiting after my render to finish, since my dual crashed while doing it (thank god it was rendering on an other machine, the dual was just helping) it takes a bit longuer it's like loosing 2 machines. But the good side is that I made the dual render my volumetric light that I will add up in post. So meenwhile here's the smoke that I will put over the candless since candles in those times made alote of smoke, but take in consideration I will have some volumetric light with it.
Berter I don't if you see the drip of sweat on the forehead.
05 May 2005, 08:05 AM
nice work Gerard! and exellent Idea too! glad that you are now rendering! good luck!
ps. how do u make your smoke? max or else? looking great!
05 May 2005, 08:32 AM
For others that are interested (since I answered Monsit personnaly)I used 3dsmax, here's a link to particle flow tutorials
05 May 2005, 11:58 PM
Well my render is finally done, I can actually start my post, here I'm exploring what I can do with volumetric light and smoke. Will be working on it alote tomorrow so I'll post a better image tomorrow.
Anybody as a trick to save a jpeg at 150K with not to much compression.
05 May 2005, 12:07 AM
Anybody as a trick to save a jpeg at 150K with not to much compression.
What I do for my image is "save for web" in photoshop and set the size to less than 150K ... and link a high resolution image in my server with less compression and a higher size ...
05 May 2005, 03:27 PM
Good work, man. Just a minor detail: Did you notice that the lights in the lower left corner of your scene should be lightning the back of the girl pupped with stripes, and they aren't? May be I am missing some detail or misunderstandig the perspective?
Good luck to you!
05 May 2005, 04:14 PM
Anybody as a trick to save a jpeg at 150K with not to much compression.
Well, what i do is save my Max renders as a tga, the image stays in perfect resolution, then I bring it to PS and use thier JPG comression; I usually have my renders put out to jpg with 9-10 quality level. The image is coming along nicely btw. Keep it up, you almost there.
05 May 2005, 04:29 PM
Well thats a guy in a bad position he?
Lot a characters in there -- keep it up
I would think that your wood puppet is a bit too shinny -- my opinion.
05 May 2005, 04:35 PM
Just Excellent work with everything !
05 May 2005, 07:58 AM
Well this is what I have so far, it's getting late so I don't know what else to do...........so your comments will be appreciated, on my screen it looks fine but please tell me if it's to dark, I normally look at the sun if i can still see it I'm ok.
Ok what have I done so far, well did smoke for the candles, reworked the flames, rerendered a new backdrop, add up volumetric light, rerendered the inside of my reflectors, since I did my final render with render to elements, I've been using my passes to retouch my image, a specular pass, gi one, dirt one etc...
Well I think that covers up, thanx all for your comments they are alway appreciated.
05 May 2005, 10:13 AM
Your image has very much feelings. Some disturbing feelings for me. I feel really in trouble and that's a good point :twisted:.
To talk about the picture itself, my crit would be that some characters on the right receive a bit too much light and are burned (white). Good job so far. :)