View Full Version : Morph issues in max
09 September 2002, 05:11 AM
Using morpher and character studio together is causing me some problems I thought you guys may be able to help with.
Problem: Morpher is under the physique in my stack, when in figure mode the morphs work fine (face shapes). However when the model is taken out of figure mode the face shapes pull to the side?
What is going on? I have the verts on the head as non-deformable with no blending, the stack is simple witih only the morpher and the physique.
Any help would be great, thanks,
09 September 2002, 01:00 PM
did you move pivot point of target ? each target must have pivot point to their center (or anywhere else, but the same for all)
01 January 2005, 04:30 PM
I am having the same problem. As soon as I rotate the head left/right, the expressions are pulled severely to one side. The pivot point is in the same exact place on my target mesh. The only time the problem seems to occur is when i rotate the head left/right. Any other ideas??
01 January 2005, 10:53 PM
in physique, go to 'stack updates' and check 'remap locally' :)
01 January 2005, 04:18 PM
HAHA, beautiful! Worked like a charm. Thanks, Genesis.
01 January 2006, 06:00 PM
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