View Full Version : FXWars! Moonshot!: PixelMagic

03 March 2005, 04:50 PM
Hey guys. Here is my VERY early test for the launch particles. Let me know what you think.

03 March 2005, 04:59 PM
I like it man... now... how'd ya do it?.. maya?... any plugins like Afterburn?

03 March 2005, 08:27 PM
I like it man... now... how'd ya do it?.. maya?... any plugins like Afterburn?

That is definatly afterburn - you can tell, AB has a distinctive look to it ;) Looking good!

03 March 2005, 08:35 PM
you sure? looks more like straight up fluids to me


correction. The plumes to the side look like fluids, the one up the middle looks like afterburn

03 March 2005, 09:23 PM
if this is the same pixelmagic as on
we can expect a potentially good outcome
thats if he finishes the project ;-)

keep your eye on that boy

03 March 2005, 10:35 PM
Yes, I'm the same PixelMagic from TF.N. And yes, I'm using Afterburn.

03 March 2005, 07:58 PM
Yes, I'm the same PixelMagic from TF.N. And yes, I'm using Afterburn.

w00t! as a fellow AB user, I can tell from a mile away :)

03 March 2005, 09:31 PM
Well, the idea is to make it look real, not like Afterburn. :wise:

03 March 2005, 09:32 PM
hehe - well afterburn does look real. Just takes a bit of tweaking.

03 March 2005, 12:58 AM
Any chance of checking out that max file??? I don't think i've ever gotten aburn and pflow to look that good.... you're tha $#!+ :D

03 March 2005, 02:30 AM
how about some rough numbers for those wanting some similar results
or maybe its a secret recipe ;-)

03 March 2005, 05:13 AM
Well, the smoke has a density of 0.5 The falloff is 2.6 with a step size of 2.13. The color is RGB:128. The sphere sizes are 7 to 35. The noise sizes are 5 to 25.

03 March 2005, 06:18 AM
Thanks a ton... i'll give that a shot... any special lighting?

03 March 2005, 07:38 AM
Thanks man

03 March 2005, 10:19 PM
I used a keylight with 1.0 intensity for the Sun. Then a fill light with a 0.5 intensity of skylight fill. Then finally a light shinging upward from below with a fill of 0.25 intensity.

03 March 2005, 07:13 PM
Ok guys, I had a couple of hours to work on the smoke some more. Check it out. Let me know what you think.

03 March 2005, 07:21 PM
Very nice job, I love how the flames fade off into the smoke at the top. Great stuff…
The only thing that I see is that the direction of the smoke at the bottom only seems to be going left and right… The smoke needs to be coming towards the camera, and (in the back) away from the camera.
-Keep up the good work, DevilHacker

03 March 2005, 07:28 PM
I quit! :eek:

Nice work mah' man!!!

03 March 2005, 07:29 PM
Is that two different emitters? Looks like it by the way the main vertical smoke plume ends at the ground and changes color? I also love the look of the fire in the smoke!

03 March 2005, 08:44 PM
Thanks for the comments, guys.

Yes, this smoke plume is 3 different emitters. One for the vertical take off exhaust, and one for each steam plume. The render time is 10 minutes PER FRAME. Anyone know how to make this time go down? I really want to render at full resolution. But I might have to render at half resolution and then blow up the smoke in post.

03 March 2005, 11:25 PM
Set your step size and falloff UP , but not by too much.. if you go up too high, they'll stop looking soft... they're relative to your sphere/scene size also. You could also go higher to where it looks kinda crappy, then motion blur it to fix it, and that should still be faster.

03 March 2005, 11:45 PM
Wow. Looks very nice.

Does the smoke light from the inside at the start? I've spent ages trying to get that effect.

It's times like this that I wish I were still using MAX:eek:

How long per frame?

@DEVILHACKER: The way the pad is shaped, it is designed to feed the smoke away from the blast. This lets them mainatin visual on the rocket and more importantly stops the heat from bouncing straight back and cooking it!

03 March 2005, 11:53 PM
Speaking of that, how DO I apply motion blur to Afterburn volumetrics?

03 March 2005, 12:39 AM
This post helped me figure it out:

03 March 2005, 01:09 AM
Thanks, Jeff.

03 March 2005, 06:39 PM
UPDATE: Here is the smoke plume from above. Tried to cut down render times, however, this plume took 10 minutes and 37 seconds to render.

A MacVey
03 March 2005, 03:41 AM
do you have one particle system for the vertical smoke then 2 seperate ones for the ones that go horizontal one?

03 March 2005, 03:46 AM
Yes. That is correct.

03 March 2005, 03:19 PM
awesome picture. Almost orgasmic.

just 1 itty bitty problem. Shouldnt the smoke be a bit whiter/cleaner?

if uhad that ball of fire flying the otherway, it would look like the perfect asteroid.

03 March 2005, 05:15 PM
agreed with supermax

the reason for the smoke at launch is mostly due to water in the air turning into vapor due to heat of the blast
that is why the smoke is mostly white and disapears quickly after take off

03 March 2005, 11:07 PM
mmm the smoke i like if its more white

03 March 2005, 11:41 PM
Yeah the smoke should definatley be almost completely white. and there is for sure some color difference between the plum and the ground smoke. those should be the same color.

I would definatley say that yo are on the right track though.

03 March 2005, 06:21 PM
Aerial WIP shot. NO rocket has been added yet. Nor exhaust trailer from rocket. Only the steam plume at the launch pad.

04 April 2005, 03:58 AM
Looking great!

04 April 2005, 02:39 AM
I agree, this is looking really good... I second the color crit... it should be much white-er... here's a reference link:

04 April 2005, 04:40 AM
damn were did you get that background its the same one as in Apollo 13
its beautyfull once again great smoke except the color

04 April 2005, 05:25 PM
Your smoke is amazing. Im wondering how you did the fiery effect in the exhaust smoke from the rocket. I'm talking about, the reddish/orange coming through the grey smoke...

04 April 2005, 03:08 PM
UPDATE: Began modeling the launch tower...

04 April 2005, 04:52 AM
One thing I noticed in the last aerial smoke image is the the shadows from the smoke do not match the directions of the tower's shadow. The smoke's shadow is directly to the right of the smoke where as the towers shodow is at more of a 40 degree angle.

Also I think the smoke should be quite a bit more white, seeing as it is mostly watervapor.

Luv the tower model by the way |-)

04 April 2005, 07:52 PM
Well, I finally had time to start modeling the lander. What do you guys think?

04 April 2005, 09:20 PM
I like the lander, it has that "tin foil" look that the real ones did, very nice. When do we get to see some test renders of some animation (forgive me if I already forgot you did post some)?

04 April 2005, 09:37 PM
Well, I haven't animated anything yet. I've got to finish modeling everything first.

UPDATE: The first version wasn't getting the sense of scale that I wanted. I want it to be very clear that this lander is much larger than the old lunar module. So I added a ladder and made the tanks smaller.

04 April 2005, 12:34 AM
oh boy, I know that feeling... I finish modelling for a scene, THEN animate that scene... rinse and repeat :)

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