View Full Version : displacement in XSI
02-12-2002, 10:15 PM
Hi, is there a way of having displacement maps visible in the camera view without doing a preview? or maybe freeze the displacement to create a new complex geometry?
or is there another type of displacement, one that we can actually see without having to make renders?
thanks in advance!
02-12-2002, 11:21 PM
no ( to your 3 questions)
02-12-2002, 11:29 PM
Short answer, no there is not.
Long answer, yes. But you have to do it in Softimage3D using a tool called deformation>bumpmap+. I'm sure that this tool will make it into XSI soon enough. (It's been requested a lot.) But I'm not sure exactly when. Until then, the render region is all you've got to go on.
02-13-2002, 12:11 AM
Hope they put it in with the next release of XSI !!! along with rigid body-s.... !!! :)
I-ve used bumpmap+ before in soft3d, I just thought that in XSI we would be able somehow to have something similar... looking forward to it tho!
thanks for the answer Ed!
02-13-2002, 12:13 AM
Thanks for the reply le_fourbe! :)
02-13-2002, 04:47 AM
you re welcome :)
01-13-2006, 02:00 AM
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