Is there any way to freeze transformation on a skeleton through the root joint once IKs and control objects have been set up? I keep getting a message that says it can't freeze because of incoming connections, but without being frozen, the joints occasionally decide to reorient themselves into wierd configurations.
Also, I've been modeling a lot of simple geometric building recetly, and in order to keep the tri count low I've been deleting edges and vertices - even though it creates five sided objects and other things which don't make a lot of geometric shapes. It works fine, but both of the models I've done this to make Maya 'unexpectedly quit' whenever I try to open them. Is this related? Is there anything I can do about it?
Thanks for the help in advance. I <3 CGTalk!