03-10-2005, 10:04 AM
Hey there, I've been adding a jaw joint on my creature face in order to have nice deformations added with the facial blendshapes, I did the right side of the face and now want to mirror the weights on the other side of the face, not that I want it perfectly symmetrical but I want to export the face to zbrush to create displacement maps difformation according to the different blendshape targets.
So back to the head I selected it, went to edit smooth skin, mirror weights, chose my axis (YZ) in my case, uncheck left to right and applied, but it doesn't mirror properly, something definately happens but it's not right.
What's the correct workflow ??
THX for helping out