This question may or may not be more suited to the 3DS Max board, but I figured people from this section may have more experience using Cal3D, I don't know. I'm trying to use Cal3D 0.10.0 to export a skinned mesh from 3DS Max 6, so that I can use it in my own C++ program. However I'm having some trouble using it, I don't know if I am using it properly, or if I should install something rather than just using the max script that comes with it. But I get up the GUI but when I click export I get an error. Does anyone know how to use it? Or know of a good tutorial on it? Thanks for any help that you can give!