View Full Version : Interview of Karl Ludwig and Mike Eringis of Blue Sky Studios at

03 March 2005, 02:08 AM
I was really fortunate to get to interview these two individuals. They are both really superb in our industry. Carl Ludwig is one of the founders of Blue Sky Studios and prior to Blue Sky, worked on TRON. Mike Eringis is an Oscar winning animator who worked on the team that made the short film Bunny. Both of these gentleman talked to me about their past projects such as: ICE AGE, and their current project ROBOTS. I also got some insight into their in-house raytrace renderer, CGI Studio. This is a really loaded article and I hope you will come and read it.

Here is a link:


03 March 2005, 02:26 AM
nice interview scott!

03 March 2005, 03:11 AM
Great interview! Thanks! :D

Hahah! I love how the reference image for the shaders on one of the Robots was a Volkswagen. So simple, yet efficient! :scream:

03 March 2005, 03:16 AM
Nice Interview Scott. Though, it's Carl, with a "C".

Incidentally, I sat next to Mike and his wife two nights ago at the NYC "Blue Sky family and friends" premiere of Robots. :thumbsup:


03 March 2005, 04:00 PM
alot is spelled a lot

03 March 2005, 06:32 PM
I did mess up on Carl's first name. It was a telephone interview and I just missed it. I feel bad too, because he is a legend! I fixed it though!!! Mike and Carl were both awesome to talk to. I do a little animation, not professionally, but would love to hang out at Blue Sky for a day and watch these guys go. I bet I would learn alot (a lot) hehehe.

Thanks again,

Scott Davis

03 March 2005, 06:52 PM
Nice article. The stuff MAGI was doing in the early days was mind blowing, and paved the way for many of us button pushers.

If anyone wants to read more about MAGI, have a look at this article:

Dr. Phillip Mittelman, Founder of MAGI: "When MAGI was first started in 1966, we were working primarily with the government doing what's called nuclear radiation transport. Worrying about, if you had a nuclear reactor, how much radiation would come out and what kind of radiation dose would people get. The way we did that was to describe three dimensional objects, and then follow around the nuclear radiation, follow it through its path through the material. One day we realized that if we followed light rays instead of nuclear radiation, we could simulate photography. We could simulate following the light rays from the sun to the object, from the object in through the camera lens to the film. If we could just calculate how much light hit each point on the film, we could make a photograph of things."

Know your histroy, folks!

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