View Full Version : Replacing zdepth pass

03 March 2005, 02:30 PM
I am rending out a seperate z-depth pass within Maya. What is a good way to bind this pass with source material in Shake?


03 March 2005, 03:54 PM
Use the reorder or copy node(depending what your doing with it). They show the method in the blimp tutorial in the manuals. Make sure you render out a 16 bit file.

03 March 2005, 04:17 PM
Thanks a lot Beaker!

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03 March 2005, 04:17 PM
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