View Full Version : 16-bit gradient "BANDS"
02-25-2005, 06:20 PM
When I'm saving a gradient in Photoshop at 16-bit, it bands, is there any way to avoid that?
02-25-2005, 06:39 PM
bands where? on the screen or in print?
02-25-2005, 06:41 PM
On screen, it's part of graphics for a game; (and that specific application supports only 16-bit)
02-25-2005, 07:41 PM
k, are you seeing the banding in photoshop or this other program?
02-25-2005, 07:57 PM
Both in photoshop and on the game screen
assuming your talking 16bit (32000 colours) for the whole file rather than 16 bit per channel (over 1 billion colours) (which i assume is what everyone else is thinking...hence the bewildered replies)
banding is part of that because your using a reduced colour palette...try adding noise which will help...blur certainly wont.
or use a method that introduces dither into your gradient (this can be switched on in PS)
02-27-2005, 07:01 PM
Well, I've certainly been called a lot - but bewildered is a new one... =o)
apologies , i thought there were more people replying...the thread seemed a tad confused on a skip read....oops.
03-02-2005, 02:00 PM
Got Paint Shop Pro?
I am making a game for the Gizmondo, and that has a 16 bit screen. I had the same issue. Needed to have the background with a nice smooth blue to white gradient. To get around it, I went into Paint Shop Pro, dropped the image to 65000 colors (the equiv of 16 bit... 32000 is 15bit I am sure). Then after it had dropped to 65000, I then dropped to 256 using Optimised Octree mode. Then I imported to to the game and it looked absolutely perfect.
03-02-2005, 02:13 PM
try adding a very light noise, possibly in a new layer in overlay-mode
03-02-2006, 03:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.