I want to access all referenced files (such as textures (maybe also other scenes, if possible)) of the currently open scene.
What I need is an array (or the like) containing the paths of these files.
My (so far not successful) approach was to iterate through all nodes starting with the rootNode, then access the material of each node.
Well, here I'm stuck. If this is the way to go, does anyone know how to procceed?
Or is there a more simple way?
Thanks in advance,