XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : animation exercises

02-24-2005, 09:47 AM
hi all !
these are some of the animation exercises i did .Please feel free to comment.

thank you




02-26-2005, 08:22 AM
I cant comment on the action pose one because i cant see it too well with the rotating. For th walk, it feels floaty, its not about the hit or how big it is, its about when it happens, if you get up out of your chair and try to walk like your character youll find yourself trying to float and that is hard with our gravity being what it is. witht he run the hit is too much, if he has lead boots on or somthing he needs more anticipation, if he is just stoping really hard he needs more followthrough. i like the character you are instilling in the....um....character. one tires of walkcycles that are picture perfect but boring. you cearly had a lot of fun with this and in the end thats what this is all about. keep it up bro.

02-26-2005, 01:01 PM
thank you so much for your feed back Throst. Yeah i was going for a bit floaty kind of a arrogant slow walk with his chest busted out .....ill work more on the run....and yeah i do love animating.....ill try to post a new render for the action pose again...


02-26-2005, 10:53 PM
hello people !!! still waiting for more feedback......:sad:

02-27-2005, 06:22 PM
Great Cartoon Character like model, tel me is in Maya or Max, and if is in Maya try to work a little bit more on the Graph Editor. after all we are learning, and keep the good work

03-02-2005, 05:09 PM
hello people !!! still waiting for more feedback......:sad:

It's hard to give feedback when we can't watch it cause Geocities has cut off access to the files because you've exceeded your allocated bandwidth.

03-02-2005, 05:42 PM
hi ,
only looked at the walk and run

here's what i thought -
the walk looks more like a sneak - dont know if that is intended or not . the lack of movment in the upper arms contributes alot to this look- it lacks movement in the hips and spine which is very important to give believable weight - he doesn't shift his weight from one foot to the other.

the run is very poppy you need to look at the curves on the spine especially - it also lacks believalbe weight- his head and neck also rotate a bit too much making him look like a chicklen :D

good luck


03-03-2005, 02:28 AM
thank you all

ill be updating my animation further so please keep checking ....

03-03-2005, 06:00 AM

thank you ...this was made in maya....

this is my test render for a animation showing weight.....
hope u like it...


i am working on the walk and the run to improove it ...will post that soon....

thank you for your replies...:)

03-03-2005, 06:30 AM
hey guys....

heres more animations....really excited to hear more from you all :D




fire away !!! :thumbsup:

03-03-2005, 06:21 PM
please play the runs and the walks in loop in windows media player....these are straight playblast vidio files from my scenes.....so the quality of the video might not be too good...

waiting to hear from you :)

03-04-2005, 08:29 AM
feed back anyone? :sad:

please give some replies...:hmm:

03-04-2005, 09:19 AM
It's hard to give feedback when we can't watch it cause Geocities has cut off access to the files because you've exceeded your allocated bandwidth.

Yep, can't d/l your stuff :hmm:

03-05-2005, 04:37 AM
but i can see them just fine :shrug: ....i even tried a different PC to check .....:sad:

the links work ....u just have to click on them to open the files .....

03-06-2005, 09:06 AM
someone please try the links again and let me know if its working or not :shrug:


03-06-2005, 03:10 PM
nope i can't see them. Sorry.

03-06-2005, 03:11 PM
nope i can't see them. Sorry.

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