Is is possible to make use of particles to show the liquid, and will the particle follow the inner contours of the object?
Do I need to make the entire object, which is quite complex, an FX_collision object?
Why do I sometime have to add the fx_collision object to make particles detect interaction with objects, and sometimes I dont.
In tests I tried to make particles follow the inner path of a simple rail extruded pipe, but they either didnt detect the pipe walls, ot they shot off in crazy direction when I turned self inteaction on, or the followed the curve but lost velocity and stopped after a while.
Has anyone done something like this before, or do you have an suggestions.