I was wondering whether there is a quick'n'easy solution for applying acceleration (such as gravity) to existing particles during "run time".
I have read that one could only apply a counter-motion to the emitter, then copy & negate the keypoints as a counter-counter-motion to the base layer to negate the motion for the emitter, but keep it for the particles. That is a bit of too dumb workaround.
Anyone got a better idea?
Thanks in advance,