I was originally going to post this in the game art forum, but decided that since the focus at this point is purely on mechanics and form/style that it'd be better suited here. Important to note however is that this fellow is only 1000 triangles total so deformation may leave a little something to be desired but there's no way around that.
Anyhow, this is a walk cycle test. Since he's a unique sort of character, I was going for a cross between a standard dog and cat cycle ( Muybridge references) with a little exaggeration to help show character. I don't feel that animation is my strong point at all, so any critiques, help or advice will be much appreciated. Thanks!
walk cycle >> 6.54mb quicktime (http://dangerkid.com/files/BogHound_WalkTest01.mov)