View Full Version : MapVertices : extreme optimization or not ?

02 February 2005, 10:45 AM
I have writed a function to weld the mapVertices of an object.
The function keeps only 1 mapVertice with the same coordinate for all the object.
For example : my object have 10x10 faces and all the faces are mapped with a "face mapping" (face by face). After the function was applied,there are only 4 mapVertices for the all faces:
(because the face mapping product only this kind of mapVertices)

Do you think that this object is correct (clean) ?


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02 February 2006, 11:00 AM
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