I have problem rendering good reflection using layered shader. I used a
usebackground shader for the reflection, but it looks totally wrong when
composite in photoshop.
Therea are 2 layers on the layered shader;l top one is a clear blinn like glass,
and the bottom layer is just a blinn shader with no reflectivity. I want the
reflection of the clear layer, but am not sure how I can get only the reflection
rendered separately for later composite. I am wondering if using sampler info
+ ramp to control the reflectivity of the clear layer is creating a problem...
Does anyone have a good solution or trick?
Thank you very much,